// [TypeInfo RVA: 0x0]
private sealed class <>c : Object
{
	public static readonly ExecuteButtonName.<>c <>9; // 0x0
	public static System.Action<PlayFab.ClientModels.UpdateUserTitleDisplayNameResult> <>9__7_0; // 0x8
	public static System.Action<PlayFab.PlayFabError> <>9__7_1; // 0x10

	// RVA: 0x323A160 VA: 0x7818925160
	private static void .cctor();
	/*
	 *   undefined *puVar1;
	 *   void *this;
	 *
	 *   puVar1 = PTR_DAT_070c3438;
	 *   if ((bRam000000000754a998 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c3438);
	 *     bRam000000000754a998 = 1;
	 *   }
	 *   this = (void *)func_0x031fdf24(*(undefined8 *)puVar1);
	 *   System.Object..ctor(this);
	 *   **(undefined8 **)(*(long *)puVar1 + 0xb8) = this;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << (*(ulong *)(*(long *)puVar1 + 0xb8) >> 0xc & 0x3f),
	 *                     (*(ulong *)(*(long *)puVar1 + 0xb8) >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x323A1C8 VA: 0x78189251C8
	public void .ctor();
	/*
	 *   return;
	 */
	// RVA: 0x323A1D0 VA: 0x78189251D0
	internal void <ExecuteNameUpdate>b__7_0(PlayFab.ClientModels.UpdateUserTitleDisplayNameResult result);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   undefined8 uVar3;
	 *   long lVar4;
	 *   undefined8 *puVar5;
	 *   void *extraout_x1;
	 *   undefined8 uVar6;
	 *   undefined8 extraout_x1_00;
	 *   undefined8 extraout_x1_01;
	 *   ulong uVar7;
	 *   int *piVar8;
	 *   long *plVar9;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   if ((bRam000000000754a999 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(PTR_DAT_070c3458);
	 *     bRam000000000754a999 = 1;
	 *     result = extraout_x1;
	 *   }
	 *   puVar2 = PTR_DAT_070c3458;
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08(*(long *)puVar1,result);
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   uVar3 = *(undefined8 *)puVar2;
	 *   uVar6 = 0;
	 *   if ((bRam000000000755e091 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *     bRam000000000755e091 = 1;
	 *     uVar6 = extraout_x1_00;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     uVar6 = extraout_x1_01;
	 *   }
	 *   if (cRam000000000755000b == '\0') {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar6);
	 *     cRam000000000755000b = '\x01';
	 *   }
	 *   lVar4 = *(long *)puVar1;
	 *   if (*(int *)(lVar4 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     lVar4 = *(long *)puVar1;
	 *   }
	 *   plVar9 = *(long **)(*(long *)(lVar4 + 0xb8) + 8);
	 *   if (plVar9 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   lVar4 = *plVar9;
	 *   uVar7 = (ulong)*(ushort *)(lVar4 + 0x12e);
	 *   if (uVar7 != 0) {
	 *     piVar8 = (int *)(*(long *)(lVar4 + 0xb0) + 8);
	 *     do {
	 *       if (*(long *)(piVar8 + -2) == *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *         puVar5 = (undefined8 *)(lVar4 + (long)(*piVar8 + 3) * 0x10 + 0x138);
	 *         goto LAB_069382a8;
	 *       }
	 *       uVar7 = uVar7 - 1;
	 *       piVar8 = piVar8 + 4;
	 *     } while (uVar7 != 0);
	 *   }
	 *   puVar5 = (undefined8 *)
	 *            func_0x03237558(plVar9,*(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3);
	 * LAB_069382a8:
	 *   (*(code *)*puVar5)(plVar9,3,uVar3,puVar5[1]);
	 *   return;
	 */
	// RVA: 0x323A238 VA: 0x7818925238
	internal void <ExecuteNameUpdate>b__7_1(PlayFab.PlayFabError error);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   void *str1;
	 *   void *pvVar3;
	 *
	 *   puVar2 = PTR_DAT_070c3460;
	 *   if ((bRam000000000754a99a & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(PTR_DAT_070c3460);
	 *     bRam000000000754a99a = 1;
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   pvVar3 = *(void **)puVar2;
	 *   if (error == null) {
	 *     str1 = null;
	 *   }
	 *   else {
	 *     str1 = PlayFab.PlayFabError.GenerateErrorReport(error);
	 *   }
	 *   pvVar3 = System.String.Concat(pvVar3,str1);
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08(*(long *)puVar1);
	 *   }
	 *   UnityEngine.Debug.Log(pvVar3);
	 *   if ((error != null) && (*(int *)((long)error + 0x28) == 0x3ea)) {
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8;
	 *     if ((bRam000000000755dca8 & 1) == 0) {
	 *       func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8);
	 *       bRam000000000755dca8 = 1;
	 *     }
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     if (pcRam000000000755dca0 == null) {
	 *       pcRam000000000755dca0 = (code *)func_0x031fdc50(&UNK_0138b136);
	 *     }
	 *     (*pcRam000000000755dca0)(0);
	 *     return;
	 *   }
	 *   return;
	 */
}
