// [TypeInfo RVA: 0x0]
private sealed class <delay>d__2 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public daynightrotation <>4__this; // 0x20

	// RVA: 0x3238FB0 VA: 0x7818923FB0
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3238FE0 VA: 0x7818923FE0
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3238FE4 VA: 0x7818923FE4
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *   void *pvVar3;
	 *   undefined8 uVar4;
	 *   void *methodInfo_00;
	 *   void *methodInfo_01;
	 *   daynightrotation *this_00;
	 *   undefined1 auVar5 [16];
	 *
	 *   auVar5._8_8_ = methodInfo;
	 *   auVar5._0_8_ = this;
	 *   if ((bRam000000000754a989 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     auVar5 = func_0x031fdc8c(PTR_DAT_070c33d0);
	 *     bRam000000000754a989 = 1;
	 *   }
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   uVar4 = auVar5._0_8_;
	 *   iVar1 = this.n_1_state;
	 *   this_00 = this.n_4_this;
	 *   if (iVar1 == 2) {
	 *     this.n_1_state = -1;
	 *     if (this_00 != null) {
	 *       uVar4 = 0;
	 *       if (this_00->MyAnimator != null) {
	 *         UnityEngine.Animator.SetBool(this_00->MyAnimator,*(void **)PTR_DAT_070c33d0,false);
	 *         pvVar3 = daynightrotation.delay(this_00);
	 *         UnityEngine.MonoBehaviour.StopCoroutine(this_00,pvVar3);
	 *         pvVar3 = daynightrotation.delay(this_00);
	 *         UnityEngine.MonoBehaviour.StartCoroutine(this_00,pvVar3);
	 *         return false;
	 *       }
	 *     }
	 *   }
	 *   else {
	 *     if (iVar1 != 1) {
	 *       if (iVar1 != 0) {
	 *         return false;
	 *       }
	 *       this.n_1_state = -1;
	 *       pvVar3 = (void *)func_0x031fdf24(*(undefined8 *)puVar2);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar3,900.0);
	 *       this.n_2_current = pvVar3;
	 *       func_0x031fdc38(&this.n_2_current,pvVar3);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *     this.n_1_state = -1;
	 *     if (this_00 != null) {
	 *       uVar4 = 0;
	 *       if (this_00->MyAnimator != null) {
	 *         UnityEngine.Animator.SetBool(this_00->MyAnimator,*(void **)PTR_DAT_070c33d0,true);
	 *         pvVar3 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                           typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                         );
	 *         UnityEngine.WaitForSeconds..ctor(pvVar3,5.0);
	 *         this.n_2_current = pvVar3;
	 *         func_0x031fdc38(&this.n_2_current,pvVar3);
	 *         this.n_1_state = 2;
	 *         return true;
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3239160 VA: 0x7818924160
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3239168 VA: 0x7818924168
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c33d8);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x32391A0 VA: 0x78189241A0
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
