// [TypeInfo RVA: 0x0]
private sealed class <DisplayAnnouncement>d__14 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public GlobalAnnouncementSystem <>4__this; // 0x20
	public string username; // 0x28
	public string message; // 0x30
	private string <finalMessage>5__2; // 0x38
	private int <i>5__3; // 0x40

	// RVA: 0x32014F4 VA: 0x78188EC4F4
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3201D3C VA: 0x78188ECD3C
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3201D40 VA: 0x78188ECD40
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   ushort c;
	 *   ulong uVar3;
	 *   void *pvVar4;
	 *   long *plVar5;
	 *   void *str1;
	 *   void *extraout_x1;
	 *   int iVar6;
	 *   undefined8 *puVar7;
	 *   void *pvVar8;
	 *   undefined8 uVar9;
	 *   void **ppvVar10;
	 *   ushort auStack_34 [2];
	 *
	 *   if ((bRam000000000754a79c & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     func_0x031fdc8c(PTR_DAT_070c10b0);
	 *     func_0x031fdc8c(PTR_DAT_070c10b8);
	 *     func_0x031fdc8c(PTR_DAT_070c10c0);
	 *     func_0x031fdc8c(PTR_DAT_070c0878);
	 *     func_0x031fdc8c(PTR_DAT_070c10c8);
	 *     func_0x031fdc8c(PTR_DAT_070c10d0);
	 *     func_0x031fdc8c(PTR_DAT_070c10d8);
	 *     func_0x031fdc8c(PTR_DAT_070c10e0);
	 *     func_0x031fdc8c(PTR_DAT_070c10e8);
	 *     func_0x031fdc8c(PTR_DAT_070c10f0);
	 *     func_0x031fdc8c(PTR_DAT_070c10f8);
	 *     func_0x031fdc8c(PTR_DAT_070c1100);
	 *     func_0x031fdc8c(PTR_DAT_070c1108);
	 *     func_0x031fdc8c(PTR_DAT_070c0df0);
	 *     func_0x031fdc8c(PTR_DAT_070c0f88);
	 *     bRam000000000754a79c = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   iVar6 = this.n_1_state;
	 *   pvVar8 = this.n_4_this;
	 *   auStack_34[0] = 0;
	 *   if (iVar6 == 2) {
	 *     this.n_1_state = -1;
	 *     if ((pvVar8 != null) && (plVar5 = *(long **)((long)pvVar8 + 0x20), plVar5 != null)
	 *        ) {
	 *       (**(code **)(*plVar5 + 0x558))
	 *                 (plVar5,*(undefined8 *)PTR_DAT_070c0df0,*(undefined8 *)(*plVar5 + 0x560));
	 *       *(undefined8 *)((long)pvVar8 + 0x38) = 0;
	 *       func_0x031fdc38((undefined8 *)((long)pvVar8 + 0x38),0);
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c10c8);
	 *       return false;
	 *     }
	 *     goto LAB_03302314;
	 *   }
	 *   if (iVar6 == 1) {
	 *     this.n_1_state = -1;
	 *     iVar6 = this.i_5_3 + 1;
	 *     this.i_5_3 = iVar6;
	 *   }
	 *   else {
	 *     if (iVar6 != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)puVar1,methodInfo);
	 *     }
	 *     UnityEngine.Debug.Log(*(void **)PTR_DAT_070c10e8);
	 *     if (pvVar8 == null) goto LAB_03302314;
	 *     uVar9 = *(undefined8 *)((long)pvVar8 + 0x20);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar3 = UnityEngine.Object.op_Equality(uVar9,null);
	 *     if ((uVar3 & 1) != 0) {
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       UnityEngine.Debug.LogError(*(void **)PTR_DAT_070c0f88);
	 *       return false;
	 *     }
	 *     if (*(void **)((long)pvVar8 + 0x20) == null) goto LAB_03302314;
	 *     UnityEngine.InputSystem.OnScreen.OnScreenStick.Behaviour.set_enabled(*(void **)((long)pvVar8 + 0x20),true);
	 *     if ((*(void **)((long)pvVar8 + 0x20) == null) ||
	 *        (pvVar4 = UnityEngine.Component.get_gameObject(*(void **)((long)pvVar8 + 0x20)), pvVar4 == null))
	 *     goto LAB_03302314;
	 *     UnityEngine.GameObject.SetActive(pvVar4,true);
	 *     plVar5 = *(long **)((long)pvVar8 + 0x20);
	 *     if (plVar5 == null) goto LAB_03302314;
	 *     (**(code **)(*plVar5 + 0x558))
	 *               (plVar5,*(undefined8 *)PTR_DAT_070c0df0,*(undefined8 *)(*plVar5 + 0x560));
	 *     ppvVar10 = &this.username;
	 *     if (*ppvVar10 == null) goto LAB_03302314;
	 *     bVar2 = System.String.Equals(*ppvVar10,*(void **)PTR_DAT_070c10b0,5);
	 *     puVar7 = (undefined8 *)PTR_DAT_070c10f0;
	 *     if (bVar2) {
	 * LAB_03302098:
	 *       *ppvVar10 = (void *)*puVar7;
	 *       func_0x031fdc38(ppvVar10);
	 *     }
	 *     else {
	 *       if (*ppvVar10 == null) goto LAB_03302314;
	 *       bVar2 = System.String.Equals(*ppvVar10,*(void **)PTR_DAT_070c10e0,5);
	 *       puVar7 = (undefined8 *)PTR_DAT_070c1108;
	 *       if (bVar2) goto LAB_03302098;
	 *       if (*ppvVar10 == null) goto LAB_03302314;
	 *       bVar2 = System.String.Equals(*ppvVar10,*(void **)PTR_DAT_070c10d8,5);
	 *       puVar7 = (undefined8 *)PTR_DAT_070c1100;
	 *       if (bVar2) goto LAB_03302098;
	 *       if (*ppvVar10 == null) goto LAB_03302314;
	 *       bVar2 = System.String.Equals(*ppvVar10,*(void **)PTR_DAT_070c10c0,5);
	 *       puVar7 = (undefined8 *)PTR_DAT_070c10f8;
	 *       if (bVar2) goto LAB_03302098;
	 *     }
	 *     ppvVar10 = &this.message;
	 *     bVar2 = System.String.IsNullOrEmpty(*ppvVar10);
	 *     if (!bVar2) {
	 *       if (*ppvVar10 == null) goto LAB_03302314;
	 *       c = System.String.get_Chars(*ppvVar10,0);
	 *       if (*(int *)(*(long *)(PTR_DAT_070c0840 + 0x88) + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)(PTR_DAT_070c0840 + 0x88));
	 *       }
	 *       auStack_34[0] = System.Char.ToUpper(c);
	 *       pvVar4 = System.Char.ToString(auStack_34);
	 *       if (*ppvVar10 == null) goto LAB_03302314;
	 *       str1 = System.String.Substring(*ppvVar10,1);
	 *       pvVar4 = System.String.Concat(pvVar4,str1);
	 *       *ppvVar10 = pvVar4;
	 *       func_0x031fdc38(ppvVar10,pvVar4);
	 *     }
	 *     pvVar4 = System.String.Concat(this.username,*(void **)PTR_DAT_070c0878,this.message);
	 *     ppvVar10 = &this.finalMessage_5_2;
	 *     *ppvVar10 = pvVar4;
	 *     func_0x031fdc38(ppvVar10,pvVar4);
	 *     pvVar4 = System.String.Concat(*(void **)PTR_DAT_070c10d0,*ppvVar10);
	 *     if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)puVar1);
	 *     }
	 *     UnityEngine.Debug.Log(pvVar4);
	 *     iVar6 = 0;
	 *     this.i_5_3 = 0;
	 *   }
	 *   if (this.finalMessage_5_2 != null) {
	 *     if (*(int *)((long)this.finalMessage_5_2 + 0x10) <= iVar6) {
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c10b8);
	 *       pvVar8 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                         typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar8,20.0);
	 *       this.n_2_current = pvVar8;
	 *       func_0x031fdc38(&this.n_2_current,pvVar8);
	 *       this.n_1_state = 2;
	 *       return true;
	 *     }
	 *     if ((pvVar8 != null) && (plVar5 = *(long **)((long)pvVar8 + 0x20), plVar5 != null)
	 *        ) {
	 *       pvVar8 = (void *)(**(code **)(*plVar5 + 0x548))(plVar5,*(undefined8 *)(*plVar5 + 0x550));
	 *       if (this.finalMessage_5_2 != null) {
	 *         auStack_34[0] =
	 *              System.String.get_Chars(this.finalMessage_5_2,this.i_5_3);
	 *         if (*(int *)(*(long *)(PTR_DAT_070c0840 + 0x88) + 0xe4) == 0) {
	 *           func_0x031fde08(*(long *)(PTR_DAT_070c0840 + 0x88));
	 *         }
	 *         pvVar4 = System.Char.ToString(auStack_34);
	 *         pvVar8 = System.String.Concat(pvVar8,pvVar4);
	 *         (**(code **)(*plVar5 + 0x558))(plVar5,pvVar8,*(undefined8 *)(*plVar5 + 0x560));
	 *         pvVar8 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                           typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                         );
	 *         UnityEngine.WaitForSeconds..ctor(pvVar8,0.03125);
	 *         this.n_2_current = pvVar8;
	 *         func_0x031fdc38(&this.n_2_current,pvVar8);
	 *         this.n_1_state = 1;
	 *         return true;
	 *       }
	 *     }
	 *   }
	 * LAB_03302314:
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3202318 VA: 0x78188ED318
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3202320 VA: 0x78188ED320
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1110);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3202358 VA: 0x78188ED358
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
