// [TypeInfo RVA: 0x0]
private sealed class <LocalCooldownVisual>d__47 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public NetworkedElevator <>4__this; // 0x20
	public float seconds; // 0x28
	private float <remaining>5__2; // 0x2C

	// RVA: 0x3217940 VA: 0x7818902940
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3217CA8 VA: 0x7818902CA8
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3217CAC VA: 0x7818902CAC
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   ulong uVar2;
	 *   void *pvVar3;
	 *   long lVar4;
	 *   void *pvVar5;
	 *   undefined8 uVar6;
	 *   long lVar7;
	 *   ulong uVar8;
	 *   float fVar9;
	 *   float fVar10;
	 *
	 *   if ((bRam000000000754a866 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a866 = 1;
	 *   }
	 *   pvVar5 = this.n_4_this;
	 *   if (this.n_1_state == 1) {
	 *     fVar10 = this.remaining_5_2;
	 *     this.n_1_state = -1;
	 *     fVar9 = UnityEngine.Time.get_deltaTime();
	 *     fVar10 = fVar10 - fVar9;
	 * LAB_03317dac:
	 *     this.remaining_5_2 = fVar10;
	 *     if (0.0 < fVar10) {
	 *       this.n_2_current = null;
	 *       func_0x031fdc38(&this.n_2_current,0);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *     if (pvVar5 != null) {
	 *       lVar4 = *(long *)((long)pvVar5 + 0x78);
	 *       *(undefined1 *)((long)pvVar5 + 0x72) = 0;
	 *       puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *       if (lVar4 != 0) {
	 *         lVar7 = 4;
	 *         do {
	 *           uVar8 = lVar7 - 4;
	 *           if ((long)(int)*(uint *)(lVar4 + 0x18) <= (long)uVar8) {
	 *             *(undefined8 *)((long)pvVar5 + 0xa0) = 0;
	 *             func_0x031fdc38((undefined8 *)((long)pvVar5 + 0xa0),0);
	 *             return false;
	 *           }
	 *           if (*(uint *)(lVar4 + 0x18) <= uVar8) goto LAB_03317e90;
	 *           uVar6 = *(undefined8 *)(lVar4 + lVar7 * 8);
	 *           if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *           }
	 *           uVar2 = UnityEngine.Object.op_Implicit(uVar6);
	 *           if ((uVar2 & 1) != 0) {
	 *             lVar4 = *(long *)((long)pvVar5 + 0x78);
	 *             if (lVar4 == 0) break;
	 *             if (*(uint *)(lVar4 + 0x18) <= uVar8) {
	 * LAB_03317e90:
	 *               IL2CPP.ThrowIndexOutOfRangeException();
	 *             }
	 *             pvVar3 = *(void **)(lVar4 + lVar7 * 8);
	 *             if (pvVar3 == null) break;
	 *             UnityEngine.Renderer.set_material(pvVar3,*(void **)((long)pvVar5 + 0x48));
	 *           }
	 *           lVar4 = *(long *)((long)pvVar5 + 0x78);
	 *           lVar7 = lVar7 + 1;
	 *         } while (lVar4 != 0);
	 *       }
	 *     }
	 *   }
	 *   else {
	 *     if (this.n_1_state != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *     if ((pvVar5 != null) && (lVar4 = *(long *)((long)pvVar5 + 0x78), lVar4 != 0)) {
	 *       lVar7 = 4;
	 *       do {
	 *         uVar8 = lVar7 - 4;
	 *         if ((long)(int)*(uint *)(lVar4 + 0x18) <= (long)uVar8) {
	 *           fVar10 = this.seconds;
	 *           goto LAB_03317dac;
	 *         }
	 *         if (*(uint *)(lVar4 + 0x18) <= uVar8) goto LAB_03317e90;
	 *         uVar6 = *(undefined8 *)(lVar4 + lVar7 * 8);
	 *         if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *           func_0x031fde08();
	 *         }
	 *         uVar2 = UnityEngine.Object.op_Implicit(uVar6);
	 *         if ((uVar2 & 1) != 0) {
	 *           lVar4 = *(long *)((long)pvVar5 + 0x78);
	 *           if (lVar4 == 0) break;
	 *           if (*(uint *)(lVar4 + 0x18) <= uVar8) goto LAB_03317e90;
	 *           pvVar3 = *(void **)(lVar4 + lVar7 * 8);
	 *           if (pvVar3 == null) break;
	 *           UnityEngine.Renderer.set_material(pvVar3,*(void **)((long)pvVar5 + 0x50));
	 *         }
	 *         lVar4 = *(long *)((long)pvVar5 + 0x78);
	 *         lVar7 = lVar7 + 1;
	 *       } while (lVar4 != 0);
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3217E94 VA: 0x7818902E94
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3217E9C VA: 0x7818902E9C
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1e68);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3217ED4 VA: 0x7818902ED4
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
