// [TypeInfo RVA: 0x0]
private sealed class <UpdateAgents>d__5 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public NavmeshUpdateManager <>4__this; // 0x20

	// RVA: 0x3215D34 VA: 0x7818900D34
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3215D6C VA: 0x7818900D6C
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3215D70 VA: 0x7818900D70
	private bool MoveNext();
	/*
	 *   uint uVar1;
	 *   int iVar2;
	 *   int iVar3;
	 *   long lVar4;
	 *   ulong uVar5;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *   undefined8 uVar6;
	 *   void *pvVar7;
	 *   float fVar8;
	 *   int iVar9;
	 *   UnityEngine_Vector3 target;
	 *
	 *   if ((bRam000000000754a852 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c1dc0);
	 *     func_0x031fdc8c(PTR_DAT_070c1dc8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a852 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   uVar1 = this.n_1_state;
	 *   if (uVar1 < 2) {
	 *     pvVar7 = this.n_4_this;
	 *     this.n_1_state = -1;
	 *     if ((pvVar7 == null) || (lVar4 = *(long *)((long)pvVar7 + 0x20), lVar4 == 0))
	 *     goto LAB_03315efc;
	 *     if (0 < *(int *)(lVar4 + 0x18)) {
	 *       uVar6 = *(undefined8 *)((long)pvVar7 + 0x28);
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,methodInfo);
	 *       }
	 *       uVar5 = UnityEngine.Object.op_Inequality(uVar6,null);
	 *       lVar4 = *(long *)((long)pvVar7 + 0x20);
	 *       if ((uVar5 & 1) == 0) {
	 *         if (lVar4 == 0) goto LAB_03315efc;
	 *       }
	 *       else {
	 *         if (lVar4 == 0) {
	 * LAB_03315efc:
	 *           IL2CPP.ThrowNullReferenceException();
	 *         }
	 *         this_00 = (void *)func_0x03f2d434(lVar4,*(undefined4 *)((long)pvVar7 + 0x34),
	 *                                           *(undefined8 *)PTR_DAT_070c1dc8);
	 *         if ((*(void **)((long)pvVar7 + 0x28) == null) ||
	 *            (target = UnityEngine.Transform.get_position(*(void **)((long)pvVar7 + 0x28)), this_00 == null
	 *            )) goto LAB_03315efc;
	 *         UnityEngine.AI.NavMeshAgent.SetDestination(this_00,target);
	 *         lVar4 = *(long *)((long)pvVar7 + 0x20);
	 *         if (lVar4 == 0) goto LAB_03315efc;
	 *         iVar2 = *(int *)(lVar4 + 0x18);
	 *         iVar9 = *(int *)((long)pvVar7 + 0x34) + 1;
	 *         iVar3 = 0;
	 *         if (iVar2 != 0) {
	 *           iVar3 = iVar9 / iVar2;
	 *         }
	 *         *(int *)((long)pvVar7 + 0x34) = iVar9 - iVar3 * iVar2;
	 *       }
	 *     }
	 *     fVar8 = *(float *)((long)pvVar7 + 0x30);
	 *     iVar9 = *(int *)(lVar4 + 0x18);
	 *     pvVar7 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                       typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     UnityEngine.WaitForSeconds..ctor(pvVar7,fVar8 / (float)iVar9);
	 *     this.n_2_current = pvVar7;
	 *     func_0x031fdc38(&this.n_2_current,pvVar7);
	 *     this.n_1_state = 1;
	 *   }
	 *   return uVar1 < 2;
	 */
	// RVA: 0x3215F00 VA: 0x7818900F00
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3215F08 VA: 0x7818900F08
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1dd0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3215F40 VA: 0x7818900F40
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
