// [TypeInfo RVA: 0x0]
private sealed class <>c__DisplayClass23_0 : Object
{
	public UnityEngine.RaycastHit rh; // 0x10

	// RVA: 0x3223678 VA: 0x781890E678
	public void .ctor();
	/*
	 *   return;
	 */
	// RVA: 0x3223790 VA: 0x781890E790
	internal bool <AlignNow>b__2(UnityEngine.Collider c);
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   void *pvVar3;
	 *   long lVar4;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000754a8d4 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a8d4 = 1;
	 *   }
	 *   pvVar3 = UnityEngine.RaycastHit.get_collider((void *)((long)this + 0x10));
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08(*(long *)puVar1);
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755fa47 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,pvVar3,0);
	 *     bRam000000000755fa47 = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   if ((bRam000000000755fa0b & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000755fa0b = 1;
	 *   }
	 *   if (c == null && pvVar3 == null) {
	 *     bVar2 = true;
	 *   }
	 *   else {
	 *     if (pvVar3 == null) {
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       if (c == null) {
	 *         IL2CPP.ThrowNullReferenceException();
	 *       }
	 *       lVar4 = *(long *)((long)c + 0x10);
	 *     }
	 *     else {
	 *       if (c != null) {
	 *         return c == pvVar3;
	 *       }
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       lVar4 = *(long *)((long)pvVar3 + 0x10);
	 *     }
	 *     bVar2 = lVar4 == 0;
	 *   }
	 *   return bVar2;
	 */
}
