namespace UnityStandardAssets.CrossPlatformInput
{

	// [TypeInfo RVA: 0x0]
	public class InputAxisScrollbar : MonoBehaviour
	{
		public string axis; // 0x20

		// RVA: 0x327C5A4 VA: 0x78189675A4
		private void Update();
		/*
		 *   return;
		 */
		// RVA: 0x327C5A8 VA: 0x78189675A8
		public void HandleInput(float value);
		/*
		 *   undefined *puVar1;
		 *   long lVar2;
		 *   long *plVar3;
		 *   void *extraout_x1;
		 *   void *extraout_x1_00;
		 *   void *extraout_x1_01;
		 *   void *pvVar4;
		 *
		 *   puVar1 = PTR_DAT_070c56f8;
		 *   if ((bRam000000000754ac62 & 1) == 0) {
		 *     func_0x031fdc8c(PTR_DAT_070c56f8);
		 *     bRam000000000754ac62 = 1;
		 *     methodInfo = extraout_x1_00;
		 *   }
		 *   pvVar4 = this.axis;
		 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
		 *     func_0x031fde08(*(long *)puVar1,methodInfo);
		 *     methodInfo = extraout_x1_01;
		 *   }
		 *   puVar1 = PTR_DAT_070c56f8;
		 *   if ((bRam000000000754ac5b & 1) == 0) {
		 *     func_0x031fdc8c(PTR_DAT_070c56f8);
		 *     bRam000000000754ac5b = 1;
		 *     methodInfo = extraout_x1;
		 *   }
		 *   lVar2 = *(long *)puVar1;
		 *   if (*(int *)(lVar2 + 0xe4) == 0) {
		 *     func_0x031fde08(lVar2,methodInfo);
		 *     lVar2 = *(long *)puVar1;
		 *   }
		 *   plVar3 = (long *)**(long **)(lVar2 + 0xb8);
		 *   if (plVar3 != null) {
		 *     (**(code **)(*plVar3 + 0x208))
		 *               (value + value + -1.0,plVar3,pvVar4,*(undefined8 *)(*plVar3 + 0x210));
		 *     return;
		 *   }
		 *   IL2CPP.ThrowNullReferenceException();
		 */
		// RVA: 0x327C618 VA: 0x7818967618
		public void .ctor();
		/*
		 *   undefined *puVar1;
		 *
		 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
		 *   if ((bRam000000000755f76f & 1) == 0) {
		 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
		 *     bRam000000000755f76f = 1;
		 *   }
		 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
		 *     func_0x031fde08();
		 *   }
		 *   return;
		 */
	}
}
