// [TypeInfo RVA: 0x0]
private sealed class <TPWD>d__10 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public TeleportGorillaPlayer <>4__this; // 0x20
	private UnityEngine.Rigidbody <playerRigidbody>5__2; // 0x28

	// RVA: 0x32506C0 VA: 0x781893B6C0
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x32506F0 VA: 0x781893B6F0
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x32506F4 VA: 0x781893B6F4
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   uint uVar2;
	 *   undefined *puVar3;
	 *   char cVar4;
	 *   void *pvVar5;
	 *   void *extraout_x1;
	 *   long lVar6;
	 *   long lVar7;
	 *   void **ppvVar8;
	 *   void *pvVar9;
	 *   float seconds;
	 *   UnityEngine_Vector3 value;
	 *
	 *   if ((bRam000000000754aa70 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c4710);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754aa70 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   cVar4 = cRam000000000754a7cd;
	 *   puVar3 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   iVar1 = this.n_1_state;
	 *   pvVar9 = this.n_4_this;
	 *   if (iVar1 == 2) {
	 *     this.n_1_state = -1;
	 *     if (cVar4 == '\0') {
	 *       func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18,methodInfo);
	 *       cRam000000000754a7cd = '\x01';
	 *     }
	 *     puVar3 = typeinfo_ptr_Assembly_CSharp_Player_6FC0C18;
	 *     if (pvVar9 != null) {
	 *       lVar6 = *(long *)typeinfo_ptr_Assembly_CSharp_Player_6FC0C18;
	 *       lVar7 = **(long **)(lVar6 + 0xb8);
	 *       if (lVar7 != 0) {
	 *         *(undefined4 *)(lVar7 + 0x10c) = *(undefined4 *)((long)pvVar9 + 0x50);
	 *         lVar6 = **(long **)(lVar6 + 0xb8);
	 *         if ((lVar6 != 0) && (pvVar5 = *(void **)(lVar6 + 0x20), pvVar5 != null)) {
	 *           UnityEngine.Collider.set_enabled(pvVar5,true);
	 *           if (cRam000000000754a7cd == '\0') {
	 *             func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18);
	 *             cRam000000000754a7cd = '\x01';
	 *           }
	 *           if ((**(long **)(*(long *)puVar3 + 0xb8) != 0) &&
	 *              (pvVar5 = *(void **)(**(long **)(*(long *)puVar3 + 0xb8) + 0x28), pvVar5 != null
	 *              )) {
	 *             UnityEngine.Collider.set_enabled(pvVar5,true);
	 *             if (this.playerRigidbody_5_2 != null) {
	 *               UnityEngine.Rigidbody.set_isKinematic(this.playerRigidbody_5_2,false);
	 *               lVar6 = *(long *)((long)pvVar9 + 0x28);
	 *               if (lVar6 != 0) {
	 *                 uVar2 = *(uint *)(lVar6 + 0x18);
	 *                 if (0 < (int)uVar2) {
	 *                   lVar7 = 0;
	 *                   do {
	 *                     if (uVar2 <= (uint)lVar7) {
	 *                       IL2CPP.ThrowIndexOutOfRangeException();
	 *                     }
	 *                     pvVar5 = *(void **)(lVar6 + 0x20 + lVar7 * 8);
	 *                     if (pvVar5 == null) goto LAB_03350a70;
	 *                     UnityEngine.GameObject.SetActive(pvVar5,true);
	 *                     uVar2 = *(uint *)(lVar6 + 0x18);
	 *                     lVar7 = lVar7 + 1;
	 *                   } while ((int)lVar7 < (int)uVar2);
	 *                 }
	 *                 if (*(void **)((long)pvVar9 + 0x40) != null) {
	 *                   UnityEngine.GameObject.SetActive(*(void **)((long)pvVar9 + 0x40),false);
	 *                   return false;
	 *                 }
	 *               }
	 *             }
	 *           }
	 *         }
	 *       }
	 *     }
	 *   }
	 *   else {
	 *     if (iVar1 != 1) {
	 *       if (iVar1 != 0) {
	 *         return false;
	 *       }
	 *       this.n_1_state = -1;
	 *       pvVar9 = (void *)func_0x031fdf24(*(undefined8 *)puVar3);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar9,0.0);
	 *       this.n_2_current = pvVar9;
	 *       func_0x031fdc38(&this.n_2_current,pvVar9);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *     this.n_1_state = -1;
	 *     if (((pvVar9 != null) && (*(void **)((long)pvVar9 + 0x20) != null)) &&
	 *        (pvVar5 = UnityEngine.Component.get_gameObject(*(void **)((long)pvVar9 + 0x20)), pvVar5 != null)) {
	 *       pvVar5 = (void *)func_0x037f3038(pvVar5,*(undefined8 *)PTR_DAT_070c4710);
	 *       ppvVar8 = &this.playerRigidbody_5_2;
	 *       *ppvVar8 = pvVar5;
	 *       func_0x031fdc38(ppvVar8,pvVar5);
	 *       if (cRam000000000754a7cd == '\0') {
	 *         func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18);
	 *         cRam000000000754a7cd = '\x01';
	 *       }
	 *       puVar3 = typeinfo_ptr_Assembly_CSharp_Player_6FC0C18;
	 *       lVar6 = *(long *)typeinfo_ptr_Assembly_CSharp_Player_6FC0C18;
	 *       lVar7 = **(long **)(lVar6 + 0xb8);
	 *       if (lVar7 != 0) {
	 *         *(undefined4 *)(lVar7 + 0x10c) = 0;
	 *         lVar6 = **(long **)(lVar6 + 0xb8);
	 *         if ((lVar6 != 0) && (pvVar5 = *(void **)(lVar6 + 0x20), pvVar5 != null)) {
	 *           UnityEngine.Collider.set_enabled(pvVar5,false);
	 *           if (cRam000000000754a7cd == '\0') {
	 *             func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18);
	 *             cRam000000000754a7cd = '\x01';
	 *           }
	 *           if ((**(long **)(*(long *)puVar3 + 0xb8) != 0) &&
	 *              (pvVar5 = *(void **)(**(long **)(*(long *)puVar3 + 0xb8) + 0x28), pvVar5 != null
	 *              )) {
	 *             UnityEngine.Collider.set_enabled(pvVar5,false);
	 *             if (*ppvVar8 != null) {
	 *               UnityEngine.Rigidbody.set_isKinematic(*ppvVar8,true);
	 *               if (*(void **)((long)pvVar9 + 0x30) != null) {
	 *                 pvVar5 = *(void **)((long)pvVar9 + 0x20);
	 *                 value = UnityEngine.Transform.get_position(*(void **)((long)pvVar9 + 0x30));
	 *                 if (pvVar5 != null) {
	 *                   UnityEngine.Transform.set_position(pvVar5,value);
	 *                   pvVar5 = *ppvVar8;
	 *                   if (cRam000000000754a7ce == '\0') {
	 *                     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08);
	 *                     cRam000000000754a7ce = '\x01';
	 *                   }
	 *                   if (pvVar5 != null) {
	 *                     UnityEngine.Rigidbody.set_linearVelocity(pvVar5,**(UnityEngine_Vector3 **)
	 *                                         (*(long *)
	 *                                           typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08 + 0xb8
	 *                                         ));
	 *                     seconds = *(float *)((long)pvVar9 + 0x38);
	 *                     pvVar9 = (void *)func_0x031fdf24(*(undefined8 *)
	 *
	 *                                                   typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                                   );
	 *                     UnityEngine.WaitForSeconds..ctor(pvVar9,seconds)
	 *                     ;
	 *                     this.n_2_current = pvVar9;
	 *                     func_0x031fdc38(&this.n_2_current,pvVar9);
	 *                     this.n_1_state = 2;
	 *                     return true;
	 *                   }
	 *                 }
	 *               }
	 *             }
	 *           }
	 *         }
	 *       }
	 *     }
	 *   }
	 * LAB_03350a70:
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3250A78 VA: 0x781893BA78
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3250A80 VA: 0x781893BA80
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c47d0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3250AB8 VA: 0x781893BAB8
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
