// [TypeInfo RVA: 0x0]
public class ScrollTexture : MonoBehaviour
{
	public float scrollSpeedX; // 0x20
	public float scrollSpeedY; // 0x24
	private UnityEngine.Renderer rend; // 0x28
	private UnityEngine.Material[] materials; // 0x30

	// RVA: 0x324F128 VA: 0x781893A128
	private void Awake();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void **ppvVar3;
	 *
	 *   puVar1 = PTR_DAT_070c26a8;
	 *   if ((bRam000000000754aa65 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c26a8);
	 *     bRam000000000754aa65 = 1;
	 *   }
	 *   pvVar2 = (void *)func_0x0373df50(this,*(undefined8 *)puVar1);
	 *   ppvVar3 = &this.rend;
	 *   *ppvVar3 = pvVar2;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar3 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar3 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x324F1A8 VA: 0x781893A1A8
	private void Update();
	/*
	 *   void *pvVar1;
	 *   long lVar2;
	 *   float fVar3;
	 *   float fVar4;
	 *   float fVar5;
	 *   float fVar6;
	 *   UnityEngine_Vector2 value;
	 *
	 *   fVar3 = UnityEngine.Time.get_realtimeSinceStartup();
	 *   fVar6 = this.scrollSpeedX;
	 *   fVar4 = UnityEngine.Time.get_realtimeSinceStartup();
	 *   pvVar1 = this.materials;
	 *   if (pvVar1 != null) {
	 *     fVar5 = this.scrollSpeedY;
	 *     lVar2 = 0;
	 *     do {
	 *       if ((int)*(uint *)((long)pvVar1 + 0x18) <= (int)(uint)lVar2) {
	 *         return;
	 *       }
	 *       if (*(uint *)((long)pvVar1 + 0x18) <= (uint)lVar2) {
	 *         IL2CPP.ThrowIndexOutOfRangeException();
	 *       }
	 *       pvVar1 = *(void **)((long)pvVar1 + lVar2 * 8 + 0x20);
	 *       if (pvVar1 == null) break;
	 *       value.y = fVar4 * fVar5;
	 *       value.x = fVar3 * fVar6;
	 *       UnityEngine.Material.set_mainTextureOffset(pvVar1,value);
	 *       pvVar1 = this.materials;
	 *       lVar2 = lVar2 + 1;
	 *     } while (pvVar1 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x324F244 VA: 0x781893A244
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
