// [TypeInfo RVA: 0x0]
public class SyncEverything : MonoBehaviourPun
{
	private UnityEngine.Vector3 latestPos; // 0x28
	private UnityEngine.Quaternion latestRot; // 0x34
	private UnityEngine.Vector3 latestScale; // 0x44
	private UnityEngine.AudioSource audio; // 0x50
	private UnityEngine.Animator animator; // 0x58
	private bool latestActive; // 0x60

	// RVA: 0x3259BA0 VA: 0x7818944BA0
	private void Awake();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   void *pvVar4;
	 *
	 *   puVar2 = PTR_DAT_070c2358;
	 *   puVar1 = PTR_DAT_070c0730;
	 *   if ((bRam000000000754ab59 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2358);
	 *     func_0x031fdc8c(PTR_DAT_070c0730);
	 *     bRam000000000754ab59 = 1;
	 *   }
	 *   pvVar4 = (void *)func_0x0373df50(this,*(undefined8 *)puVar1);
	 *   this.audio = pvVar4;
	 *   func_0x031fdc38();
	 *   pvVar4 = (void *)func_0x0373df50(this,*(undefined8 *)puVar2);
	 *   this.animator = pvVar4;
	 *   func_0x031fdc38();
	 *   pvVar4 = UnityEngine.Component.get_gameObject(this);
	 *   if (pvVar4 != null) {
	 *     bVar3 = UnityEngine.GameObject.get_activeSelf(pvVar4);
	 *     this.latestActive = bVar3;
	 *     return;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3259C58 VA: 0x7818944C58
	public void OnPhotonSerializeView(Photon.Pun.PhotonStream stream, Photon.Pun.PhotonMessageInfo info);
	/*
	 *   undefined4 uVar1;
	 *   char cVar2;
	 *   char cVar3;
	 *   undefined *puVar4;
	 *   undefined *puVar5;
	 *   undefined *puVar6;
	 *   bool bVar7;
	 *   void *pvVar8;
	 *   ulong uVar9;
	 *   long *plVar10;
	 *   undefined8 *puVar11;
	 *   char *pcVar12;
	 *   float *pfVar13;
	 *   undefined4 *puVar14;
	 *   undefined8 uVar15;
	 *   long lVar16;
	 *   undefined4 uVar17;
	 *   float value;
	 *   float value_00;
	 *   float value_01;
	 *   UnityEngine_Vector3 UVar18;
	 *   UnityEngine_Vector4 UVar19;
	 *   float fStack_c8;
	 *   float fStack_c4;
	 *   float fStack_c0;
	 *   float fStack_bc;
	 *   undefined8 uStack_b8;
	 *   undefined8 uStack_b0;
	 *   undefined4 uStack_a8;
	 *   undefined1 auStack_a4 [4];
	 *   undefined1 auStack_a0 [4];
	 *   undefined1 auStack_9c [4];
	 *   float fStack_98;
	 *   float fStack_94;
	 *   float fStack_90;
	 *   float fStack_8c;
	 *   float fStack_88;
	 *   float fStack_84;
	 *   undefined8 uStack_80;
	 *   undefined8 uStack_78;
	 *   undefined8 uStack_70;
	 *   undefined8 uStack_68;
	 *   undefined4 uStack_60;
	 *
	 *   if ((bRam000000000754ab5a & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Quaternion_6FC0EA0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08);
	 *     bRam000000000754ab5a = 1;
	 *   }
	 *   puVar6 = typeinfo_ptr_UnityEngine_CoreModule_Quaternion_6FC0EA0;
	 *   puVar5 = typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08;
	 *   puVar4 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   uStack_60 = 0;
	 *   uStack_78 = 0;
	 *   uStack_80 = 0;
	 *   uStack_68 = 0;
	 *   uStack_70 = 0;
	 *   if (param_2 == null) goto LAB_0335a474;
	 *   if (*(char *)((long)param_2 + 0x24) != '\0') {
	 *     pvVar8 = UnityEngine.Component.get_transform(param_1);
	 *     if (pvVar8 != null) {
	 *       UVar18 = UnityEngine.Transform.get_position(pvVar8);
	 *       fStack_84 = UVar18.z;
	 *       fStack_88 = UVar18.y;
	 *       fStack_8c = UVar18.x;
	 *       pvVar8 = (void *)func_0x031fde10(*(undefined8 *)puVar5,&fStack_8c);
	 *       Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *       pvVar8 = UnityEngine.Component.get_transform(param_1);
	 *       if (pvVar8 != null) {
	 *         UVar19 = UnityEngine.Transform.get_rotation(pvVar8);
	 *         fStack_bc = UVar19.w;
	 *         fStack_c0 = UVar19.z;
	 *         fStack_c4 = UVar19.y;
	 *         fStack_c8 = UVar19.x;
	 *         pvVar8 = (void *)func_0x031fde10(*(undefined8 *)puVar6,&fStack_c8);
	 *         Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *         pvVar8 = UnityEngine.Component.get_transform(param_1);
	 *         if (pvVar8 != null) {
	 *           UVar18 = UnityEngine.Transform.get_localScale(pvVar8);
	 *           fStack_90 = UVar18.z;
	 *           fStack_94 = UVar18.y;
	 *           fStack_98 = UVar18.x;
	 *           pvVar8 = (void *)func_0x031fde10(*(undefined8 *)puVar5,&fStack_98);
	 *           Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *           pvVar8 = UnityEngine.Component.get_gameObject(param_1);
	 *           if (pvVar8 != null) {
	 *             auStack_9c[0] =
	 *                  UnityEngine.GameObject.get_activeSelf(pvVar8);
	 *             puVar5 = PTR_DAT_070c0840;
	 *             pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(PTR_DAT_070c0840 + 0x28),auStack_9c);
	 *             Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *             uVar15 = *(undefined8 *)((long)param_1 + 0x50);
	 *             if (*(int *)(*(long *)puVar4 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             uVar9 = UnityEngine.Object.op_Inequality(uVar15,null);
	 *             if ((uVar9 & 1) == 0) {
	 *               uVar15 = *(undefined8 *)(puVar5 + 0x28);
	 *               pfVar13 = &fStack_c8;
	 *               fStack_c8 = (float)((uint)fStack_c8 & 0xffffff00);
	 *             }
	 *             else {
	 *               auStack_9c[0] = 1;
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x28),auStack_9c);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *               auStack_a0[0] =
	 *                    UnityEngine.AudioSource.get_isPlaying(*(void **)((long)param_1 + 0x50));
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x28),auStack_a0);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *               fStack_c8 = UnityEngine.AudioSource.get_time(*(void **)((long)param_1 + 0x50));
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x78),&fStack_c8);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *               fStack_8c = UnityEngine.AudioSource.get_volume(*(void **)((long)param_1 + 0x50));
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x78),&fStack_8c);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *               fStack_98 = UnityEngine.AudioSource.get_pitch(*(void **)((long)param_1 + 0x50));
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x78),&fStack_98);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *               auStack_a4[0] =
	 *                    UnityEngine.AudioSource.get_loop(*(void **)((long)param_1 + 0x50));
	 *               uVar15 = *(undefined8 *)(puVar5 + 0x28);
	 *               pfVar13 = (float *)auStack_a4;
	 *             }
	 *             pvVar8 = (void *)func_0x031fde10(uVar15,pfVar13);
	 *             Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *             uVar15 = *(undefined8 *)((long)param_1 + 0x58);
	 *             if (*(int *)(*(long *)puVar4 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             uVar9 = UnityEngine.Object.op_Inequality(uVar15,null);
	 *             if ((uVar9 & 1) == 0) {
	 *               uVar15 = *(undefined8 *)(puVar5 + 0x28);
	 *               pfVar13 = &fStack_c8;
	 *               fStack_c8 = (float)((uint)fStack_c8 & 0xffffff00);
	 *             }
	 *             else {
	 *               auStack_9c[0] = 1;
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x28),auStack_9c);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               if (*(long *)((long)param_1 + 0x58) == 0) goto LAB_0335a474;
	 *               UnityEngine.Animator.GetCurrentAnimatorStateInfo(&fStack_c8,*(long *)((long)param_1 + 0x58),0,0);
	 *               uStack_78 = CONCAT44(fStack_bc,fStack_c0);
	 *               uStack_80 = CONCAT44(fStack_c4,fStack_c8);
	 *               uStack_68 = uStack_b0;
	 *               uStack_70 = uStack_b8;
	 *               uStack_60 = uStack_a8;
	 *               fStack_8c = (float)UnityEngine.AnimatorStateInfo.get_shortNameHash(&uStack_80);
	 *               pvVar8 = (void *)func_0x031fde10(*(undefined8 *)(puVar5 + 0x48),&fStack_8c);
	 *               Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *               fStack_98 = UnityEngine.AnimatorStateInfo.get_normalizedTime(&uStack_80);
	 *               uVar15 = *(undefined8 *)(puVar5 + 0x78);
	 *               pfVar13 = &fStack_98;
	 *             }
	 *             pvVar8 = (void *)func_0x031fde10(uVar15,pfVar13);
	 *             Photon.Pun.PhotonStream.SendNext(param_2,pvVar8);
	 *             return;
	 *           }
	 *         }
	 *       }
	 *     }
	 *     goto LAB_0335a474;
	 *   }
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)puVar5 + 0x40)) goto LAB_0335a478;
	 *   puVar11 = (undefined8 *)func_0x031fde14();
	 *   uVar1 = *(undefined4 *)(puVar11 + 1);
	 *   *(undefined8 *)((long)param_1 + 0x28) = *puVar11;
	 *   *(undefined4 *)((long)param_1 + 0x30) = uVar1;
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)puVar6 + 0x40)) goto LAB_0335a478;
	 *   puVar11 = (undefined8 *)func_0x031fde14();
	 *   uVar15 = *puVar11;
	 *   *(undefined8 *)((long)param_1 + 0x3c) = puVar11[1];
	 *   *(undefined8 *)((long)param_1 + 0x34) = uVar15;
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)puVar5 + 0x40)) goto LAB_0335a478;
	 *   puVar11 = (undefined8 *)func_0x031fde14();
	 *   uVar1 = *(undefined4 *)(puVar11 + 1);
	 *   *(undefined8 *)((long)param_1 + 0x44) = *puVar11;
	 *   *(undefined4 *)((long)param_1 + 0x4c) = uVar1;
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   puVar5 = PTR_DAT_070c0840;
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(PTR_DAT_070c0840 + 0x28) + 0x40))
	 *   goto LAB_0335a478;
	 *   pcVar12 = (char *)func_0x031fde14();
	 *   cVar2 = *pcVar12;
	 *   pvVar8 = UnityEngine.Component.get_gameObject(param_1);
	 *   if (pvVar8 == null) goto LAB_0335a474;
	 *   bVar7 = UnityEngine.GameObject.get_activeSelf(pvVar8);
	 *   if ((bool)cVar2 != bVar7) {
	 *     pvVar8 = UnityEngine.Component.get_gameObject(param_1);
	 *     if (pvVar8 == null) goto LAB_0335a474;
	 *     UnityEngine.GameObject.SetActive(pvVar8,cVar2 != '\0');
	 *   }
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x28) + 0x40)) goto LAB_0335a478;
	 *   pcVar12 = (char *)func_0x031fde14();
	 *   if (*pcVar12 == '\0') {
	 * LAB_0335a334:
	 *     uVar15 = *(undefined8 *)((long)param_1 + 0x50);
	 *     if (*(int *)(*(long *)puVar4 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar9 = UnityEngine.Object.op_Inequality(uVar15,null);
	 *     if ((uVar9 & 1) != 0) {
	 *       pvVar8 = *(void **)((long)param_1 + 0x50);
	 * LAB_0335a360:
	 *       if (pvVar8 == null) goto LAB_0335a474;
	 *       bVar7 = UnityEngine.AudioSource.get_isPlaying(pvVar8);
	 *       if (bVar7) {
	 *         if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *         UnityEngine.AudioSource.Pause(*(void **)((long)param_1 + 0x50));
	 *       }
	 *     }
	 *   }
	 *   else {
	 *     uVar15 = *(undefined8 *)((long)param_1 + 0x50);
	 *     if (*(int *)(*(long *)puVar4 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar9 = UnityEngine.Object.op_Inequality(uVar15,null);
	 *     if ((uVar9 & 1) == 0) goto LAB_0335a334;
	 *     plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *     if (plVar10 == null) goto LAB_0335a474;
	 *     if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x28) + 0x40)) goto LAB_0335a478;
	 *     pcVar12 = (char *)func_0x031fde14();
	 *     cVar2 = *pcVar12;
	 *     plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *     if (plVar10 == null) goto LAB_0335a474;
	 *     if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x78) + 0x40)) goto LAB_0335a478;
	 *     pfVar13 = (float *)func_0x031fde14();
	 *     value = *pfVar13;
	 *     plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *     if (plVar10 == null) goto LAB_0335a474;
	 *     if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x78) + 0x40)) goto LAB_0335a478;
	 *     pfVar13 = (float *)func_0x031fde14();
	 *     value_00 = *pfVar13;
	 *     plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *     if (plVar10 == null) goto LAB_0335a474;
	 *     if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x78) + 0x40)) goto LAB_0335a478;
	 *     pfVar13 = (float *)func_0x031fde14();
	 *     value_01 = *pfVar13;
	 *     plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *     if (plVar10 == null) goto LAB_0335a474;
	 *     if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x28) + 0x40)) goto LAB_0335a478;
	 *     pcVar12 = (char *)func_0x031fde14();
	 *     if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *     cVar3 = *pcVar12;
	 *     UnityEngine.AudioSource.set_volume(*(void **)((long)param_1 + 0x50),value_00);
	 *     if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *     UnityEngine.AudioSource.set_pitch(*(void **)((long)param_1 + 0x50),value_01);
	 *     if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *     UnityEngine.AudioSource.set_loop(*(void **)((long)param_1 + 0x50),cVar3 != '\0');
	 *     if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *     UnityEngine.AudioSource.set_time(*(void **)((long)param_1 + 0x50),value);
	 *     pvVar8 = *(void **)((long)param_1 + 0x50);
	 *     if (cVar2 == '\0') goto LAB_0335a360;
	 *     if (pvVar8 == null) goto LAB_0335a474;
	 *     bVar7 = UnityEngine.AudioSource.get_isPlaying(pvVar8);
	 *     if (!bVar7) {
	 *       if (*(void **)((long)param_1 + 0x50) == null) goto LAB_0335a474;
	 *       UnityEngine.AudioSource.Play(*(void **)((long)param_1 + 0x50));
	 *     }
	 *   }
	 *   plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *   if (plVar10 == null) goto LAB_0335a474;
	 *   if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x28) + 0x40)) goto LAB_0335a478;
	 *   pcVar12 = (char *)func_0x031fde14();
	 *   if (*pcVar12 != '\0') {
	 *     uVar15 = *(undefined8 *)((long)param_1 + 0x58);
	 *     if (*(int *)(*(long *)puVar4 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar9 = UnityEngine.Object.op_Inequality(uVar15,null);
	 *     if ((uVar9 & 1) != 0) {
	 *       plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *       if (plVar10 != null) {
	 *         if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x48) + 0x40)) {
	 * LAB_0335a478:
	 *           noreturn_helper_30fe2b4();
	 *         }
	 *         puVar14 = (undefined4 *)func_0x031fde14();
	 *         uVar1 = *puVar14;
	 *         plVar10 = Photon.Pun.PhotonStream.ReceiveNext(param_2);
	 *         if (plVar10 != null) {
	 *           if (*(long *)(*plVar10 + 0x40) != *(long *)(*(long *)(puVar5 + 0x78) + 0x40))
	 *           goto LAB_0335a478;
	 *           puVar14 = (undefined4 *)func_0x031fde14();
	 *           pvVar8 = *(void **)((long)param_1 + 0x58);
	 *           if (pvVar8 != null) {
	 *             uVar17 = *puVar14;
	 *             if ((bRam000000000755d50a & 1) == 0) {
	 *               func_0x031fdc8c(PTR_DAT_0714df58,uVar1,0,0);
	 *               bRam000000000755d50a = 1;
	 *             }
	 *             if (pvVar8 == null) {
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *             lVar16 = *(long *)((long)pvVar8 + 0x10);
	 *             if (lVar16 == 0) {
	 *               UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(pvVar8);
	 *             }
	 *             if (pcRam000000000755d560 == null) {
	 *               pcRam000000000755d560 = (code *)func_0x031fdc50(&UNK_0136d9cc);
	 *             }
	 *             (*pcRam000000000755d560)(uVar17,lVar16,uVar1,0);
	 *             return;
	 *           }
	 *         }
	 *       }
	 * LAB_0335a474:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *   }
	 *   return;
	 */
	// RVA: 0x325A47C VA: 0x781894547C
	private void LateUpdate();
	/*
	 *   void *pvVar1;
	 *   void *pvVar2;
	 *   long lVar3;
	 *   undefined4 uVar4;
	 *   undefined4 uVar5;
	 *   UnityEngine_Vector3 UVar6;
	 *   UnityEngine_Vector3 value;
	 *   UnityEngine_Vector4 UVar7;
	 *   float fStack_2c;
	 *   float fStack_28;
	 *   float fStack_24;
	 *
	 *   pvVar1 = MonoBehaviourPun.get_photonView(this);
	 *   if (pvVar1 != null) {
	 *     if (*(char *)((long)pvVar1 + 0x68) != '\0') {
	 *       return;
	 *     }
	 *     pvVar1 = UnityEngine.Component.get_transform(this);
	 *     pvVar2 = UnityEngine.Component.get_transform(this);
	 *     if (pvVar2 != null) {
	 *       UVar6 = UnityEngine.Transform.get_position(pvVar2);
	 *       if (pvVar1 != null) {
	 *         uVar4 = (this.latestPos).x;
	 *         uVar5 = (this.latestPos).y;
	 *         value.x = UVar6.x + ((float)uVar4 - UVar6.x) * 0.5;
	 *         value.z = UVar6.z + ((this.latestPos).z - UVar6.z) * 0.5;
	 *         value.y = UVar6.y + ((float)uVar5 - UVar6.y) * 0.5;
	 *         UnityEngine.Transform.set_position(pvVar1,value);
	 *         pvVar1 = UnityEngine.Component.get_transform(this);
	 *         pvVar2 = UnityEngine.Component.get_transform(this);
	 *         if (pvVar2 != null) {
	 *           UVar7 = UnityEngine.Transform.get_rotation(pvVar2);
	 *           UVar7 = UnityEngine.Quaternion.Slerp(UVar7,this.latestRot,0.5);
	 *           if (pvVar1 != null) {
	 *             UnityEngine.Transform.set_rotation(pvVar1,UVar7);
	 *             pvVar1 = UnityEngine.Component.get_transform(this);
	 *             if (pvVar1 != null) {
	 *               fStack_2c = (this.latestScale).x;
	 *               fStack_28 = (this.latestScale).y;
	 *               fStack_24 = (this.latestScale).z;
	 *               if ((bRam000000000755ff21 & 1) == 0) {
	 *                 func_0x031fdc8c(PTR_DAT_0714f6d0,0);
	 *                 bRam000000000755ff21 = 1;
	 *               }
	 *               if (pvVar1 != null) {
	 *                 lVar3 = *(long *)((long)pvVar1 + 0x10);
	 *                 if (lVar3 == 0) {
	 *                   UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(pvVar1);
	 *                 }
	 *                 if (pcRam000000000755ff90 == null) {
	 *                   pcRam000000000755ff90 = (code *)func_0x031fdc50(&UNK_01396719);
	 *                 }
	 *                 (*pcRam000000000755ff90)(lVar3,&fStack_2c);
	 *                 return;
	 *               }
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *           }
	 *         }
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x325A598 VA: 0x7818945598
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
