// [TypeInfo RVA: 0x0]
private sealed class <CheckoutSafetyTimeout>d__13 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public float timeout; // 0x20
	public PlayFabShopManager <>4__this; // 0x28

	// RVA: 0x320638C VA: 0x78188F138C
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x32063B4 VA: 0x78188F13B4
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x32063B8 VA: 0x78188F13B8
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   void *pvVar4;
	 *   void *extraout_x1;
	 *   PlayFabShopManager *this_00;
	 *   float seconds;
	 *   float fStack_24;
	 *
	 *   if ((bRam000000000754a7d2 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     func_0x031fdc8c(PTR_DAT_070c14b8);
	 *     bRam000000000754a7d2 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar3 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   puVar2 = PTR_DAT_070c0840;
	 *   iVar1 = this.n_1_state;
	 *   if (iVar1 == 0) {
	 *     seconds = this.timeout;
	 *     this.n_1_state = -1;
	 *     pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)puVar3,methodInfo);
	 *     UnityEngine.WaitForSeconds..ctor(pvVar4,seconds);
	 *     this.n_2_current = pvVar4;
	 *     func_0x031fdc38(&this.n_2_current,pvVar4);
	 *     this.n_1_state = 1;
	 *   }
	 *   else if (iVar1 == 1) {
	 *     fStack_24 = this.timeout;
	 *     this_00 = this.n_4_this;
	 *     this.n_1_state = -1;
	 *     pvVar4 = (void *)func_0x031fde10(*(undefined8 *)(puVar2 + 0x78),&fStack_24);
	 *     pvVar4 = System.String.Format(*(void **)PTR_DAT_070c14b8,pvVar4);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     }
	 *     UnityEngine.Debug.LogWarning(pvVar4);
	 *     if (this_00 == null) {
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     PlayFabShopManager.CleanupAfterCheckout(this_00);
	 *   }
	 *   return iVar1 == 0;
	 */
	// RVA: 0x32064F4 VA: 0x78188F14F4
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x32064FC VA: 0x78188F14FC
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c14c0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3206534 VA: 0x78188F1534
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
