// [TypeInfo RVA: 0x0]
public class AddLetter : MonoBehaviour
{
	public NameScript nameScript; // 0x20
	public string Handtag; // 0x28
	public string Letter; // 0x30

	// RVA: 0x32338C8 VA: 0x781891E8C8
	private void OnTriggerEnter(UnityEngine.Collider other);
	/*
	 *   bool bVar1;
	 *   void *pvVar2;
	 *   undefined8 *puVar3;
	 *
	 *   if ((other != null) &&
	 *      (pvVar2 = UnityEngine.Component.get_transform(other),
	 *      pvVar2 != null)) {
	 *     pvVar2 = UnityEngine.Component.get_tag(pvVar2);
	 *     bVar1 = System.String.op_Equality(pvVar2,this.Handtag);
	 *     if (!bVar1) {
	 *       return;
	 *     }
	 *     if (this.nameScript != null) {
	 *       puVar3 = (undefined8 *)((long)this.nameScript + 0x28);
	 *       pvVar2 = System.String.Concat((void *)*puVar3,this.Letter);
	 *       *puVar3 = pvVar2;
	 *       if (iRam00000000077785f0 != 0) {
	 *         func_0x032ed0c0(1L << ((ulong)puVar3 >> 0xc & 0x3f),
	 *                         ((ulong)puVar3 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *       }
	 *       return;
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3233940 VA: 0x781891E940
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
