// [TypeInfo RVA: 0x0]
public class CosmeticConflictResolver : MonoBehaviour
{
	public System.Collections.Generic.List<UnityEngine.Renderer> enableRenderers; // 0x20
	public System.Collections.Generic.List<UnityEngine.Renderer> disableRenderers; // 0x28
	public float checkInterval; // 0x30
	public bool reenableWhenNoneActive; // 0x34
	public CosmeticConflictResolver.SyncMode syncMode; // 0x38
	private Photon.Pun.PhotonView pv; // 0x40
	private bool lastAnyActive; // 0x48
	private UnityEngine.Coroutine monitor; // 0x50

	// RVA: 0x322DCE8 VA: 0x7818918CE8
	private void OnEnable();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void **ppvVar3;
	 *
	 *   puVar1 = PTR_DAT_070c1b80;
	 *   if ((bRam000000000754a91d & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c1b80);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(PTR_DAT_070c2e18);
	 *     bRam000000000754a91d = 1;
	 *   }
	 *   pvVar2 = (void *)func_0x0373df50(this,*(undefined8 *)puVar1);
	 *   ppvVar3 = &this.pv;
	 *   *ppvVar3 = pvVar2;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar3 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar3 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x322DE2C VA: 0x7818918E2C
	private void OnDisable();
	/*
	 *   void **ppvVar1;
	 *
	 *   ppvVar1 = &this.monitor;
	 *   if (*ppvVar1 != null) {
	 *     UnityEngine.MonoBehaviour.StopCoroutine(this,*ppvVar1);
	 *   }
	 *   *ppvVar1 = null;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar1 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar1 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x322DDDC VA: 0x7818918DDC
	private void StartMonitor();
	/*
	 *   void *pvVar1;
	 *   void **ppvVar2;
	 *
	 *   ppvVar2 = &this.monitor;
	 *   if (*ppvVar2 != null) {
	 *     return;
	 *   }
	 *   pvVar1 = CosmeticConflictResolver.MonitorRoutine(this);
	 *   pvVar1 = UnityEngine.MonoBehaviour.StartCoroutine(this,pvVar1);
	 *   this.monitor = pvVar1;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar2 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar2 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x322DE30 VA: 0x7818918E30
	private void StopMonitor();
	/*
	 *   void **ppvVar1;
	 *
	 *   ppvVar1 = &this.monitor;
	 *   if (*ppvVar1 != null) {
	 *     UnityEngine.MonoBehaviour.StopCoroutine(this,*ppvVar1);
	 *   }
	 *   *ppvVar1 = null;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar1 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar1 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x322DE5C VA: 0x7818918E5C
	private System.Collections.IEnumerator MonitorRoutine();
	/*
	 *   undefined *puVar1;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *
	 *   puVar1 = PTR_DAT_070c2e20;
	 *   if ((bRam000000000754a91e & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e20);
	 *     bRam000000000754a91e = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   this_00 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   System.Object..ctor(this_00);
	 *   *(undefined4 *)((long)this_00 + 0x10) = 0;
	 *   *(undefined8 *)((long)this_00 + 0x20) = this;
	 *   func_0x031fdc38((undefined8 *)((long)this_00 + 0x20),this);
	 *   return this_00;
	 */
	// RVA: 0x322DEF0 VA: 0x7818918EF0
	private bool CheckAnyEnableActive();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   bool bVar4;
	 *   void *pvVar5;
	 *   ulong uVar6;
	 *   void *this_00;
	 *   int iVar7;
	 *
	 *   if ((bRam000000000754a91f & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a91f = 1;
	 *   }
	 *   puVar3 = PTR_DAT_070c2e30;
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar5 = this.enableRenderers;
	 *   if (pvVar5 != null) {
	 *     iVar7 = 0;
	 *     do {
	 *       iVar1 = *(int *)((long)pvVar5 + 0x18);
	 *       if (iVar1 <= iVar7) {
	 * LAB_0332dfdc:
	 *         return iVar7 < iVar1;
	 *       }
	 *       pvVar5 = (void *)func_0x03f2d434(pvVar5,iVar7,*(undefined8 *)puVar3);
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar2);
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Equality(pvVar5,null);
	 *       if ((uVar6 & 1) == 0) {
	 *         if ((pvVar5 == null) ||
	 *            (this_00 = UnityEngine.Component.get_gameObject(pvVar5),
	 *            this_00 == null)) break;
	 *         bVar4 = UnityEngine.GameObject.get_activeInHierarchy(this_00);
	 *         if ((bVar4) &&
	 *            (bVar4 = UnityEngine.Renderer.get_enabled(pvVar5), bVar4
	 *            )) goto LAB_0332dfdc;
	 *       }
	 *       pvVar5 = this.enableRenderers;
	 *       iVar7 = iVar7 + 1;
	 *     } while (pvVar5 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322DFF8 VA: 0x7818918FF8
	private void ApplyDisable(bool disable);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   long *parameters;
	 *   long lVar4;
	 *   long lVar5;
	 *   undefined8 uVar6;
	 *   ulong uVar7;
	 *   void *pvVar8;
	 *   int iVar9;
	 *
	 *   if ((bRam000000000754a920 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0a10);
	 *     func_0x031fdc8c(PTR_DAT_070c2e38);
	 *     bRam000000000754a920 = 1;
	 *   }
	 *   if (this.syncMode != 0) {
	 *     pvVar8 = this.pv;
	 *     parameters = (long *)func_0x031fdd78(*(undefined8 *)PTR_DAT_070c0a10,1);
	 *     lVar4 = func_0x031fde10(*(undefined8 *)(PTR_DAT_070c0840 + 0x28),&stack0xffffffffffffffdc);
	 *     if (parameters != null) {
	 *       if ((lVar4 != 0) &&
	 *          (lVar5 = func_0x031fde0c(lVar4,*(undefined8 *)(*parameters + 0x40)), lVar5 == 0)) {
	 *         uVar6 = func_0x031fdf58();
	 *         IL2CPP.ThrowManagedException();
	 *       }
	 *       if ((int)parameters[3] == 0) {
	 *         IL2CPP.ThrowIndexOutOfRangeException();
	 *       }
	 *       parameters[4] = lVar4;
	 *       func_0x031fdc38(parameters + 4,lVar4);
	 *       if (pvVar8 != null) {
	 *         Photon.Pun.PhotonView.RPC(pvVar8,*(void **)PTR_DAT_070c2e38,3,parameters);
	 *         return;
	 *       }
	 *     }
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if ((bRam000000000754a921 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a921 = 1;
	 *   }
	 *   puVar2 = PTR_DAT_070c2e30;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar8 = this.disableRenderers;
	 *   if (pvVar8 != null) {
	 *     iVar9 = 0;
	 *     do {
	 *       if (*(int *)((long)pvVar8 + 0x18) <= iVar9) {
	 *         return;
	 *       }
	 *       pvVar8 = (void *)func_0x03f2d434(pvVar8,iVar9,*(undefined8 *)puVar2);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *       }
	 *       uVar7 = UnityEngine.Object.op_Equality(pvVar8,null);
	 *       if ((uVar7 & 1) == 0) {
	 *         if (pvVar8 == null) break;
	 *         bVar3 = UnityEngine.Renderer.get_enabled(pvVar8);
	 *         if (bVar3 == disable) {
	 *           UnityEngine.Renderer.set_enabled(pvVar8,!disable);
	 *         }
	 *       }
	 *       pvVar8 = this.disableRenderers;
	 *       iVar9 = iVar9 + 1;
	 *     } while (pvVar8 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322E110 VA: 0x7818919110
	private void SetLocalDisabledState(bool disable);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   void *pvVar4;
	 *   ulong uVar5;
	 *   int iVar6;
	 *
	 *   if ((bRam000000000754a921 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a921 = 1;
	 *   }
	 *   puVar2 = PTR_DAT_070c2e30;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar4 = this.disableRenderers;
	 *   if (pvVar4 != null) {
	 *     iVar6 = 0;
	 *     do {
	 *       if (*(int *)((long)pvVar4 + 0x18) <= iVar6) {
	 *         return;
	 *       }
	 *       pvVar4 = (void *)func_0x03f2d434(pvVar4,iVar6,*(undefined8 *)puVar2);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *       }
	 *       uVar5 = UnityEngine.Object.op_Equality(pvVar4,null);
	 *       if ((uVar5 & 1) == 0) {
	 *         if (pvVar4 == null) break;
	 *         bVar3 = UnityEngine.Renderer.get_enabled(pvVar4);
	 *         if (bVar3 == disable) {
	 *           UnityEngine.Renderer.set_enabled(pvVar4,!disable);
	 *         }
	 *       }
	 *       pvVar4 = this.disableRenderers;
	 *       iVar6 = iVar6 + 1;
	 *     } while (pvVar4 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322E210 VA: 0x7818919210
	private void RPC_SetDisableState(bool disable);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   void *pvVar4;
	 *   ulong uVar5;
	 *   int iVar6;
	 *
	 *   if ((bRam000000000754a921 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a921 = 1;
	 *   }
	 *   puVar2 = PTR_DAT_070c2e30;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar4 = this.disableRenderers;
	 *   if (pvVar4 != null) {
	 *     iVar6 = 0;
	 *     do {
	 *       if (*(int *)((long)pvVar4 + 0x18) <= iVar6) {
	 *         return;
	 *       }
	 *       pvVar4 = (void *)func_0x03f2d434(pvVar4,iVar6,*(undefined8 *)puVar2);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *       }
	 *       uVar5 = UnityEngine.Object.op_Equality(pvVar4,null);
	 *       if ((uVar5 & 1) == 0) {
	 *         if (pvVar4 == null) break;
	 *         bVar3 = UnityEngine.Renderer.get_enabled(pvVar4);
	 *         if (bVar3 == disable) {
	 *           UnityEngine.Renderer.set_enabled(pvVar4,!disable);
	 *         }
	 *       }
	 *       pvVar4 = this.disableRenderers;
	 *       iVar6 = iVar6 + 1;
	 *     } while (pvVar4 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322E214 VA: 0x7818919214
	private void ForceCheck();
	/*
	 *   void *pvVar1;
	 *   ulong uVar2;
	 *   void *this_00;
	 *   undefined8 uVar3;
	 *   long lVar4;
	 *
	 *   pvVar1 = CosmeticConflictResolver.ForceCheckRoutine(this);
	 *   if (pvVar1 == null) {
	 *     func_0x031fdca0(PTR_DAT_070c9118,0,0);
	 *     this_00 = (void *)func_0x031fdf24();
	 *     pvVar1 = (void *)func_0x031fdca0(PTR_DAT_0714f5c8);
	 *     NullReferenceException..ctor(this_00,pvVar1);
	 *   }
	 *   else {
	 *     uVar2 = UnityEngine.MonoBehaviour.IsObjectMonoBehaviour();
	 *     if ((uVar2 & 1) != 0) {
	 *       if ((bRam000000000755f8f7 & 1) == 0) {
	 *         func_0x031fdc8c(PTR_DAT_0714f590);
	 *         bRam000000000755f8f7 = 1;
	 *       }
	 *       if (this != null) {
	 *         lVar4 = *(long *)&this.field_0x10;
	 *         if (lVar4 == 0) {
	 *           UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(this)
	 *           ;
	 *         }
	 *         if (pcRam000000000755f968 == null) {
	 *           pcRam000000000755f968 = (code *)func_0x031fdc50(&UNK_013604ff);
	 *         }
	 *         (*pcRam000000000755f968)(lVar4,pvVar1);
	 *         return;
	 *       }
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     func_0x031fdca0(PTR_DAT_070c6fb0);
	 *     this_00 = (void *)func_0x031fdf24();
	 *     pvVar1 = (void *)func_0x031fdca0(PTR_DAT_0714f5b0);
	 *     System.ArgumentException..ctor(this_00,pvVar1);
	 *   }
	 *   uVar3 = func_0x031fdca0(PTR_DAT_0714f5d0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x322E234 VA: 0x7818919234
	private System.Collections.IEnumerator ForceCheckRoutine();
	/*
	 *   undefined *puVar1;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *
	 *   puVar1 = PTR_DAT_070c2e40;
	 *   if ((bRam000000000754a922 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e40);
	 *     bRam000000000754a922 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   this_00 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   System.Object..ctor(this_00);
	 *   *(undefined4 *)((long)this_00 + 0x10) = 0;
	 *   *(undefined8 *)((long)this_00 + 0x20) = this;
	 *   func_0x031fdc38((undefined8 *)((long)this_00 + 0x20),this);
	 *   return this_00;
	 */
	// RVA: 0x322E2C8 VA: 0x78189192C8
	private void ForceDisableAll();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   long *parameters;
	 *   long lVar4;
	 *   long lVar5;
	 *   undefined8 uVar6;
	 *   ulong uVar7;
	 *   void *pvVar8;
	 *   int iVar9;
	 *
	 *   if ((bRam000000000754a920 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0a10);
	 *     func_0x031fdc8c(PTR_DAT_070c2e38);
	 *     bRam000000000754a920 = 1;
	 *   }
	 *   if (this.syncMode != 0) {
	 *     pvVar8 = this.pv;
	 *     parameters = (long *)func_0x031fdd78(*(undefined8 *)PTR_DAT_070c0a10,1);
	 *     lVar4 = func_0x031fde10(*(undefined8 *)(PTR_DAT_070c0840 + 0x28),&stack0xffffffffffffffdc);
	 *     if (parameters != null) {
	 *       if ((lVar4 != 0) &&
	 *          (lVar5 = func_0x031fde0c(lVar4,*(undefined8 *)(*parameters + 0x40)), lVar5 == 0)) {
	 *         uVar6 = func_0x031fdf58();
	 *         IL2CPP.ThrowManagedException();
	 *       }
	 *       if ((int)parameters[3] == 0) {
	 *         IL2CPP.ThrowIndexOutOfRangeException();
	 *       }
	 *       parameters[4] = lVar4;
	 *       func_0x031fdc38(parameters + 4,lVar4);
	 *       if (pvVar8 != null) {
	 *         Photon.Pun.PhotonView.RPC(pvVar8,*(void **)PTR_DAT_070c2e38,3,parameters);
	 *         return;
	 *       }
	 *     }
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if ((bRam000000000754a921 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a921 = 1;
	 *   }
	 *   puVar2 = PTR_DAT_070c2e30;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar8 = this.disableRenderers;
	 *   if (pvVar8 != null) {
	 *     iVar9 = 0;
	 *     do {
	 *       if (*(int *)((long)pvVar8 + 0x18) <= iVar9) {
	 *         return;
	 *       }
	 *       pvVar8 = (void *)func_0x03f2d434(pvVar8,iVar9,*(undefined8 *)puVar2);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *       }
	 *       uVar7 = UnityEngine.Object.op_Equality(pvVar8,null);
	 *       if ((uVar7 & 1) == 0) {
	 *         if (pvVar8 == null) break;
	 *         bVar3 = UnityEngine.Renderer.get_enabled(pvVar8);
	 *         if (bVar3) {
	 *           UnityEngine.Renderer.set_enabled(pvVar8,false);
	 *         }
	 *       }
	 *       pvVar8 = this.disableRenderers;
	 *       iVar9 = iVar9 + 1;
	 *     } while (pvVar8 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322E2D0 VA: 0x78189192D0
	private void ForceEnableAll();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   long *parameters;
	 *   long lVar4;
	 *   long lVar5;
	 *   undefined8 uVar6;
	 *   ulong uVar7;
	 *   void *pvVar8;
	 *   int iVar9;
	 *
	 *   if ((bRam000000000754a920 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0a10);
	 *     func_0x031fdc8c(PTR_DAT_070c2e38);
	 *     bRam000000000754a920 = 1;
	 *   }
	 *   if (this.syncMode != 0) {
	 *     pvVar8 = this.pv;
	 *     parameters = (long *)func_0x031fdd78(*(undefined8 *)PTR_DAT_070c0a10,1);
	 *     lVar4 = func_0x031fde10(*(undefined8 *)(PTR_DAT_070c0840 + 0x28),&stack0xffffffffffffffdc);
	 *     if (parameters != null) {
	 *       if ((lVar4 != 0) &&
	 *          (lVar5 = func_0x031fde0c(lVar4,*(undefined8 *)(*parameters + 0x40)), lVar5 == 0)) {
	 *         uVar6 = func_0x031fdf58();
	 *         IL2CPP.ThrowManagedException();
	 *       }
	 *       if ((int)parameters[3] == 0) {
	 *         IL2CPP.ThrowIndexOutOfRangeException();
	 *       }
	 *       parameters[4] = lVar4;
	 *       func_0x031fdc38(parameters + 4,lVar4);
	 *       if (pvVar8 != null) {
	 *         Photon.Pun.PhotonView.RPC(pvVar8,*(void **)PTR_DAT_070c2e38,3,parameters);
	 *         return;
	 *       }
	 *     }
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if ((bRam000000000754a921 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e28);
	 *     func_0x031fdc8c(PTR_DAT_070c2e30);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754a921 = 1;
	 *   }
	 *   puVar2 = PTR_DAT_070c2e30;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   pvVar8 = this.disableRenderers;
	 *   if (pvVar8 != null) {
	 *     iVar9 = 0;
	 *     do {
	 *       if (*(int *)((long)pvVar8 + 0x18) <= iVar9) {
	 *         return;
	 *       }
	 *       pvVar8 = (void *)func_0x03f2d434(pvVar8,iVar9,*(undefined8 *)puVar2);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *       }
	 *       uVar7 = UnityEngine.Object.op_Equality(pvVar8,null);
	 *       if ((uVar7 & 1) == 0) {
	 *         if (pvVar8 == null) break;
	 *         bVar3 = UnityEngine.Renderer.get_enabled(pvVar8);
	 *         if (!bVar3) {
	 *           UnityEngine.Renderer.set_enabled(pvVar8,true);
	 *         }
	 *       }
	 *       pvVar8 = this.disableRenderers;
	 *       iVar9 = iVar9 + 1;
	 *     } while (pvVar8 != null);
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322E2D8 VA: 0x78189192D8
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   void *pvVar3;
	 *   void *extraout_x1;
	 *
	 *   puVar2 = PTR_DAT_070c2e50;
	 *   puVar1 = PTR_DAT_070c2e48;
	 *   if ((bRam000000000754a923 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c2e50);
	 *     func_0x031fdc8c(PTR_DAT_070c2e48);
	 *     bRam000000000754a923 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar3 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   func_0x03f2ce9c(pvVar3,*(undefined8 *)puVar2);
	 *   this.enableRenderers = pvVar3;
	 *   func_0x031fdc38(&this.enableRenderers,pvVar3);
	 *   pvVar3 = (void *)func_0x031fdf24(*(undefined8 *)puVar1);
	 *   func_0x03f2ce9c(pvVar3,*(undefined8 *)puVar2);
	 *   this.disableRenderers = pvVar3;
	 *   func_0x031fdc38(&this.disableRenderers,pvVar3);
	 *   this.reenableWhenNoneActive = true;
	 *   this.checkInterval = 0.2;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
