// [TypeInfo RVA: 0x0]
public class Readme : ScriptableObject
{
	public UnityEngine.Texture2D icon; // 0x18
	public string title; // 0x20
	public Readme.Section[] sections; // 0x28
	public bool loadedLayout; // 0x30

	// RVA: 0x3262A38 VA: 0x781894DA38
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f991 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f991 = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   System.Object..ctor(this);
	 *   if (pcRam000000000755f998 == null) {
	 *     pcRam000000000755f998 = (code *)func_0x031fdc50(&UNK_01369ba2);
	 *   }
	 *   (*pcRam000000000755f998)(this);
	 *   return;
	 */
}
