// [TypeInfo RVA: 0x0]
public class Enable : MonoBehaviour
{
	public UnityEngine.GameObject objectEnable; // 0x20

	// RVA: 0x3239914 VA: 0x7818924914
	public void OnTriggerEnter();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void *extraout_x1;
	 *   long lVar3;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   if ((bRam000000000754a993 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a993 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   UnityEngine.WaitForSeconds..ctor(pvVar2,1.0);
	 *   pvVar2 = this.objectEnable;
	 *   if (pvVar2 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if ((bRam000000000755f7e0 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_0714f3e0,1,0);
	 *     bRam000000000755f7e0 = 1;
	 *   }
	 *   if (pvVar2 != null) {
	 *     lVar3 = *(long *)((long)pvVar2 + 0x10);
	 *     if (lVar3 == 0) {
	 *       UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(pvVar2);
	 *     }
	 *     if (pcRam000000000755f860 == null) {
	 *       pcRam000000000755f860 = (code *)func_0x031fdc50(&UNK_0138da18);
	 *     }
	 *     (*pcRam000000000755f860)(lVar3,1);
	 *     return;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x323997C VA: 0x781892497C
	public void OnTriggerExit();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void *extraout_x1;
	 *   long lVar3;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   if ((bRam000000000754a994 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a994 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   UnityEngine.WaitForSeconds..ctor(pvVar2,1.0);
	 *   pvVar2 = this.objectEnable;
	 *   if (pvVar2 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if ((bRam000000000755f7e0 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_0714f3e0,1,0);
	 *     bRam000000000755f7e0 = 1;
	 *   }
	 *   if (pvVar2 != null) {
	 *     lVar3 = *(long *)((long)pvVar2 + 0x10);
	 *     if (lVar3 == 0) {
	 *       UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(pvVar2);
	 *     }
	 *     if (pcRam000000000755f860 == null) {
	 *       pcRam000000000755f860 = (code *)func_0x031fdc50(&UNK_0138da18);
	 *     }
	 *     (*pcRam000000000755f860)(lVar3,1);
	 *     return;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x32399E4 VA: 0x78189249E4
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
