// [TypeInfo RVA: 0x0]
private sealed class <TeleportPlayer>d__12 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public Jumpscare <>4__this; // 0x20

	// RVA: 0x323C664 VA: 0x7818927664
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x323C6F8 VA: 0x78189276F8
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x323C6FC VA: 0x78189276FC
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   ulong uVar3;
	 *   int iVar4;
	 *   void *this_00;
	 *   void *pvVar5;
	 *   float fVar6;
	 *   UnityEngine_Vector3 value;
	 *   undefined8 uStack_48;
	 *   undefined8 uStack_40;
	 *   void *pvStack_38;
	 *
	 *   if ((bRam000000000754a9bc & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0920);
	 *     func_0x031fdc8c(PTR_DAT_070c0938);
	 *     func_0x031fdc8c(PTR_DAT_070c0948);
	 *     func_0x031fdc8c(PTR_DAT_070c0950);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a9bc = 1;
	 *   }
	 *   iVar4 = this.n_1_state;
	 *   bVar2 = false;
	 *   uStack_48 = 0;
	 *   uStack_40 = 0;
	 *   pvStack_38 = null;
	 *   if (iVar4 == 2) {
	 *     iVar4 = -1;
	 * LAB_0333c91c:
	 *     this.n_1_state = iVar4;
	 *     return bVar2;
	 *   }
	 *   pvVar5 = this.n_4_this;
	 *   if (iVar4 == 1) {
	 *     this.n_1_state = -1;
	 *     if ((pvVar5 != null) && (*(long *)((long)pvVar5 + 0x38) != 0)) {
	 *       func_0x03f2e1a8(&uStack_48,*(long *)((long)pvVar5 + 0x38),*(undefined8 *)PTR_DAT_070c0950);
	 *       puVar1 = PTR_DAT_070c0938;
	 *       while (uVar3 = func_0x05018cac(&uStack_48,*(undefined8 *)puVar1), (uVar3 & 1) != 0) {
	 *         if (pvStack_38 == null) {
	 *           IL2CPP.ThrowNullReferenceException();
	 *         }
	 *         UnityEngine.GameObject.SetActive(pvStack_38,true);
	 *       }
	 *       func_0x05018ca8(&uStack_48,*(undefined8 *)PTR_DAT_070c0920);
	 *       if (*(void **)((long)pvVar5 + 0x30) != null) {
	 *         this_00 = *(void **)((long)pvVar5 + 0x28);
	 *         value = UnityEngine.Transform.get_position(*(void **)((long)pvVar5 + 0x30));
	 *         if (this_00 != null) {
	 *           UnityEngine.Transform.set_position(this_00,value);
	 *           fVar6 = *(float *)((long)pvVar5 + 0x40);
	 *           pvVar5 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                             typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                           );
	 *           UnityEngine.WaitForSeconds..ctor(pvVar5,fVar6);
	 *           this.n_2_current = pvVar5;
	 *           func_0x031fdc38(&this.n_2_current,pvVar5);
	 *           bVar2 = true;
	 *           iVar4 = 2;
	 *           goto LAB_0333c91c;
	 *         }
	 *       }
	 *     }
	 *   }
	 *   else {
	 *     if (iVar4 != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     if ((pvVar5 != null) && (*(long *)((long)pvVar5 + 0x38) != 0)) {
	 *       func_0x03f2e1a8(&uStack_48,*(long *)((long)pvVar5 + 0x38),*(undefined8 *)PTR_DAT_070c0950);
	 *       puVar1 = PTR_DAT_070c0938;
	 *       while (uVar3 = func_0x05018cac(&uStack_48,*(undefined8 *)puVar1), (uVar3 & 1) != 0) {
	 *         if (pvStack_38 == null) {
	 *           IL2CPP.ThrowNullReferenceException();
	 *         }
	 *         UnityEngine.GameObject.SetActive(pvStack_38,false);
	 *       }
	 *       func_0x05018ca8(&uStack_48,*(undefined8 *)PTR_DAT_070c0920);
	 *       fVar6 = *(float *)((long)pvVar5 + 0x44);
	 *       pvVar5 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                         typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar5,fVar6);
	 *       this.n_2_current = pvVar5;
	 *       func_0x031fdc38(&this.n_2_current,pvVar5);
	 *       iVar4 = 1;
	 *       bVar2 = true;
	 *       goto LAB_0333c91c;
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x323C9F8 VA: 0x78189279F8
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x323CA00 VA: 0x7818927A00
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c35a8);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x323CA38 VA: 0x7818927A38
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
