// [TypeInfo RVA: 0x0]
public class BackspaceScript : MonoBehaviour
{
	public NameScript NameScript; // 0x20
	public string HandTag; // 0x28

	// RVA: 0x32371A8 VA: 0x78189221A8
	private void OnTriggerEnter(UnityEngine.Collider other);
	/*
	 *   bool bVar1;
	 *   void *pvVar2;
	 *   undefined8 *puVar3;
	 *
	 *   if (((other != null) &&
	 *       (pvVar2 = UnityEngine.Component.get_gameObject(other),
	 *       pvVar2 != null)) &&
	 *      (pvVar2 = UnityEngine.GameObject.get_transform(pvVar2),
	 *      pvVar2 != null)) {
	 *     pvVar2 = UnityEngine.Component.get_tag(pvVar2);
	 *     bVar1 = System.String.op_Equality(pvVar2,this.HandTag);
	 *     if (!bVar1) {
	 *       return;
	 *     }
	 *     if (this.NameScript != null) {
	 *       puVar3 = (undefined8 *)((long)this.NameScript + 0x28);
	 *       pvVar2 = (void *)*puVar3;
	 *       if (pvVar2 != null) {
	 *         pvVar2 = System.String.Remove(pvVar2,*(int *)((long)pvVar2 + 0x10) + -1);
	 *         *puVar3 = pvVar2;
	 *         if (iRam00000000077785f0 != 0) {
	 *           func_0x032ed0c0(1L << ((ulong)puVar3 >> 0xc & 0x3f),
	 *                           ((ulong)puVar3 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *         }
	 *         return;
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3237228 VA: 0x7818922228
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
