// [TypeInfo RVA: 0x0]
public class targetfps : MonoBehaviour
{
	public int targetFPS; // 0x20

	// RVA: 0x3250454 VA: 0x781893B454
	private void Start();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8;
	 *   if ((bRam000000000754aa6d & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Application_6FC0EA8);
	 *     bRam000000000754aa6d = 1;
	 *   }
	 *   UnityEngine.QualitySettings.set_vSyncCount(0);
	 *   iVar1 = this.targetFPS;
	 *   if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   if (pcRam000000000755dcf0 == null) {
	 *     pcRam000000000755dcf0 = (code *)func_0x031fdc50(&UNK_01358f4a);
	 *   }
	 *   (*pcRam000000000755dcf0)(iVar1);
	 *   return;
	 */
	// RVA: 0x32504BC VA: 0x781893B4BC
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   this.targetFPS = 0x5a;
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
