// [TypeInfo RVA: 0x0]
private sealed class <>c : Object
{
	public static readonly AdvancedAI_Final.<>c <>9; // 0x0
	public static System.Comparison<System.ValueTuple<UnityEngine.GameObject,System.Single>> <>9__64_0; // 0x8

	// RVA: 0x31F68D8 VA: 0x78188E18D8
	private static void .cctor();
	/*
	 *   undefined *puVar1;
	 *   void *this;
	 *
	 *   puVar1 = PTR_DAT_070c09f8;
	 *   if ((bRam000000000754a744 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c09f8);
	 *     bRam000000000754a744 = 1;
	 *   }
	 *   this = (void *)func_0x031fdf24(*(undefined8 *)puVar1);
	 *   System.Object..ctor(this);
	 *   **(undefined8 **)(*(long *)puVar1 + 0xb8) = this;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << (*(ulong *)(*(long *)puVar1 + 0xb8) >> 0xc & 0x3f),
	 *                     (*(ulong *)(*(long *)puVar1 + 0xb8) >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x31F6940 VA: 0x78188E1940
	public void .ctor();
	/*
	 *   return;
	 */
	// RVA: 0x31F6948 VA: 0x78188E1948
	internal int <FindAllTargetsInRadius>b__64_0(System.ValueTuple<UnityEngine.GameObject,System.Single> a, System.ValueTuple<UnityEngine.GameObject,System.Single> b);
	/*
	 *   int iVar1;
	 *   undefined8 uStack_18;
	 *
	 *   uStack_18 = param_3;
	 *   iVar1 = System.Single.CompareTo(&uStack_18,param_5);
	 *   return iVar1;
	 */
}
