// [TypeInfo RVA: 0x0]
private sealed class <ApplyAfterDelay>d__24 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public float delay; // 0x20
	public JumpModifierTrigger <>4__this; // 0x28
	public GorillaLocomotion.Player player; // 0x30

	// RVA: 0x3215500 VA: 0x7818900500
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x321583C VA: 0x781890083C
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3215840 VA: 0x7818900840
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   ulong uVar2;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *   long lVar3;
	 *   void *pvVar4;
	 *   undefined8 uVar5;
	 *   long lVar6;
	 *   ulong uVar7;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a84e & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a84e = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar4 = this.n_4_this;
	 *   if (this.n_1_state == 1) {
	 *     this.n_1_state = -1;
	 *   }
	 *   else {
	 *     if (this.n_1_state != 0) {
	 *       return false;
	 *     }
	 *     seconds = this.delay;
	 *     this.n_1_state = -1;
	 *     if (0.0 < seconds) {
	 *       pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                         typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10,
	 *                                        methodInfo);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar4,seconds);
	 *       this.n_2_current = pvVar4;
	 *       func_0x031fdc38(&this.n_2_current,pvVar4);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *   }
	 *   if (pvVar4 != null) {
	 *     if (*(char *)((long)pvVar4 + 0x20) != '\0') {
	 *       if (this.player == null) goto LAB_033159cc;
	 *       *(undefined4 *)((long)this.player + 0x90) = *(undefined4 *)((long)pvVar4 + 0x24);
	 *     }
	 *     if (*(char *)((long)pvVar4 + 0x28) != '\0') {
	 *       if (this.player == null) goto LAB_033159cc;
	 *       *(undefined4 *)((long)this.player + 0x94) = *(undefined4 *)((long)pvVar4 + 0x2c);
	 *     }
	 *     if (*(char *)((long)pvVar4 + 0x30) != '\0') {
	 *       if (this.player == null) goto LAB_033159cc;
	 *       *(undefined4 *)((long)this.player + 0x84) = *(undefined4 *)((long)pvVar4 + 0x34);
	 *     }
	 *     puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *     if ((*(char *)((long)pvVar4 + 0x38) == '\0') ||
	 *        (lVar3 = *(long *)((long)pvVar4 + 0x40), lVar3 == 0)) {
	 * LAB_033159d0:
	 *       *(undefined8 *)((long)pvVar4 + 0x90) = 0;
	 *       func_0x031fdc38((undefined8 *)((long)pvVar4 + 0x90),0);
	 *       return false;
	 *     }
	 *     lVar6 = 4;
	 *     do {
	 *       uVar7 = lVar6 - 4;
	 *       if ((long)(int)*(uint *)(lVar3 + 0x18) <= (long)uVar7) goto LAB_033159d0;
	 *       if (*(uint *)(lVar3 + 0x18) <= uVar7) {
	 * LAB_033159f8:
	 *         IL2CPP.ThrowIndexOutOfRangeException();
	 *       }
	 *       uVar5 = *(undefined8 *)(lVar3 + lVar6 * 8);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar2 = UnityEngine.Object.op_Inequality(uVar5,null);
	 *       if ((uVar2 & 1) != 0) {
	 *         lVar3 = *(long *)((long)pvVar4 + 0x40);
	 *         if (lVar3 == 0) break;
	 *         if (*(uint *)(lVar3 + 0x18) <= uVar7) goto LAB_033159f8;
	 *         this_00 = *(void **)(lVar3 + lVar6 * 8);
	 *         if (this_00 == null) break;
	 *         UnityEngine.Transform.set_localScale(this_00,*(UnityEngine_Vector3 *)((long)pvVar4 + 0x48));
	 *       }
	 *       lVar3 = *(long *)((long)pvVar4 + 0x40);
	 *       lVar6 = lVar6 + 1;
	 *     } while (lVar3 != 0);
	 *   }
	 * LAB_033159cc:
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x32159FC VA: 0x78189009FC
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3215A04 VA: 0x7818900A04
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1da8);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3215A3C VA: 0x7818900A3C
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
