// [TypeInfo RVA: 0x0]
public class WeightedTarget : Object
{
	public UnityEngine.GameObject objectToEnable; // 0x10
	public float weight; // 0x18

	// RVA: 0x3203C58 VA: 0x78188EEC58
	public void .ctor();
	/*
	 *   this.weight = 1.0;
	 *   return;
	 */
}
