// [TypeInfo RVA: 0x0]
private sealed class <EnableObject>d__7 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public delayedEnableDisable <>4__this; // 0x20

	// RVA: 0x323930C VA: 0x781892430C
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x32394E0 VA: 0x78189244E0
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x32394E4 VA: 0x78189244E4
	private bool MoveNext();
	/*
	 *   uint uVar1;
	 *   void *extraout_x1;
	 *   void *pvVar2;
	 *   long lVar3;
	 *   long lVar4;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a98e & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a98e = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar2 = this.n_4_this;
	 *   if (this.n_1_state == 1) {
	 *     this.n_1_state = -1;
	 *     if ((pvVar2 == null) || (lVar3 = *(long *)((long)pvVar2 + 0x20), lVar3 == 0)) {
	 * LAB_033395e4:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     uVar1 = *(uint *)(lVar3 + 0x18);
	 *     if (0 < (int)uVar1) {
	 *       lVar4 = 0;
	 *       do {
	 *         if (uVar1 <= (uint)lVar4) {
	 *           IL2CPP.ThrowIndexOutOfRangeException();
	 *         }
	 *         pvVar2 = *(void **)(lVar3 + 0x20 + lVar4 * 8);
	 *         if (pvVar2 == null) goto LAB_033395e4;
	 *         UnityEngine.GameObject.SetActive(pvVar2,true);
	 *         uVar1 = *(uint *)(lVar3 + 0x18);
	 *         lVar4 = lVar4 + 1;
	 *       } while ((int)lVar4 < (int)uVar1);
	 *     }
	 *   }
	 *   else if (this.n_1_state == 0) {
	 *     this.n_1_state = -1;
	 *     if (pvVar2 == null) goto LAB_033395e4;
	 *     if (*(char *)((long)pvVar2 + 0x38) != '\0') {
	 *       seconds = *(float *)((long)pvVar2 + 0x28);
	 *       pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                         typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10,
	 *                                        methodInfo);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar2,seconds);
	 *       this.n_2_current = pvVar2;
	 *       func_0x031fdc38(&this.n_2_current,pvVar2);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *   }
	 *   return false;
	 */
	// RVA: 0x32395EC VA: 0x78189245EC
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x32395F4 VA: 0x78189245F4
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c33f8);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x323962C VA: 0x781892462C
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
