// [TypeInfo RVA: 0x0]
private sealed class <DestroyLater>d__12 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public float delay; // 0x20
	public UnityEngine.GameObject go; // 0x28

	// RVA: 0x3244C54 VA: 0x781892FC54
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3244CF4 VA: 0x781892FCF4
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3244CF8 VA: 0x781892FCF8
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   ulong uVar4;
	 *   void *extraout_x1;
	 *   void *pvVar5;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a9f7 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a9f7 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar3 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   iVar1 = this.n_1_state;
	 *   if (iVar1 == 0) {
	 *     seconds = this.delay;
	 *     this.n_1_state = -1;
	 *     pvVar5 = (void *)func_0x031fdf24(*(undefined8 *)puVar3,methodInfo);
	 *     UnityEngine.WaitForSeconds..ctor(pvVar5,seconds);
	 *     this.n_2_current = pvVar5;
	 *     func_0x031fdc38(&this.n_2_current,pvVar5);
	 *     this.n_1_state = 1;
	 *   }
	 *   else if (iVar1 == 1) {
	 *     pvVar5 = this.go;
	 *     this.n_1_state = -1;
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar4 = UnityEngine.Object.op_Inequality(pvVar5,null);
	 *     if ((uVar4 & 1) != 0) {
	 *       pvVar5 = this.go;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       UnityEngine.Object.Destroy(pvVar5);
	 *     }
	 *   }
	 *   return iVar1 == 0;
	 */
	// RVA: 0x3244E04 VA: 0x781892FE04
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3244E0C VA: 0x781892FE0C
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c42e0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3244E44 VA: 0x781892FE44
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
