// [TypeInfo RVA: 0x0]
private sealed class <SyncLoopImmediate>d__28 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public MasterObjectRpcStateSync <>4__this; // 0x20

	// RVA: 0x325B1C4 VA: 0x78189461C4
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x325E904 VA: 0x7818949904
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x325E908 VA: 0x7818949908
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   void *this_00;
	 *   void *in_x2;
	 *   MasterObjectRpcStateSync *this_01;
	 *   float seconds;
	 *   undefined1 auVar3 [16];
	 *
	 *   auVar3._8_8_ = methodInfo;
	 *   auVar3._0_8_ = this;
	 *   if ((bRam000000000754ab80 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0);
	 *     auVar3 = func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754ab80 = 1;
	 *   }
	 *   this_01 = this.n_4_this;
	 *   if (this.n_1_state == 1) {
	 *     this.n_1_state = -1;
	 *     if (this_01 == null) goto LAB_0335ea18;
	 *     bVar2 = false;
	 *   }
	 *   else {
	 *     if (this.n_1_state != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     if (this_01 == null) {
	 * LAB_0335ea18:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     bVar2 = true;
	 *   }
	 *   puVar1 = typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0;
	 *   MasterObjectRpcStateSync.BroadcastState(this_01,bVar2);
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   bVar2 = Photon.Pun.PhotonNetwork.get_IsMasterClient();
	 *   if (bVar2) {
	 *     if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     bVar2 = Photon.Pun.PhotonNetwork.get_InRoom();
	 *     if (bVar2) {
	 *       seconds = this_01->syncInterval;
	 *       this_00 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                          typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10)
	 *       ;
	 *       UnityEngine.WaitForSeconds..ctor(this_00,seconds);
	 *       this.n_2_current = this_00;
	 *       func_0x031fdc38(&this.n_2_current,this_00);
	 *       this.n_1_state = 1;
	 *       return true;
	 *     }
	 *   }
	 *   return false;
	 */
	// RVA: 0x325EA1C VA: 0x7818949A1C
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x325EA24 VA: 0x7818949A24
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c4d10);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x325EA5C VA: 0x7818949A5C
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
