// [TypeInfo RVA: 0x0]
private sealed class <MonitorRoutine>d__13 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public CosmeticConflictResolver <>4__this; // 0x20
	private UnityEngine.WaitForSeconds <wait>5__2; // 0x28

	// RVA: 0x322DEC8 VA: 0x7818918EC8
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x322E430 VA: 0x7818919430
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x322E434 VA: 0x7818919434
	private bool MoveNext();
	/*
	 *   bool disable;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *   void *extraout_x1_00;
	 *   void *in_x2;
	 *   int iVar1;
	 *   CosmeticConflictResolver *this_01;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a924 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a924 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   this_01 = this.n_4_this;
	 *   if (this.n_1_state - 1U < 2) {
	 *     this.n_1_state = -1;
	 *     if (this_01 == null) {
	 * LAB_0332e55c:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *   }
	 *   else {
	 *     if (this.n_1_state != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     if (this_01 == null) goto LAB_0332e55c;
	 *     seconds = this_01->checkInterval;
	 *     if (seconds <= 0.0) {
	 *       this_00 = null;
	 *     }
	 *     else {
	 *       this_00 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                          typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10)
	 *       ;
	 *       UnityEngine.WaitForSeconds..ctor(this_00,seconds);
	 *     }
	 *     this.wait_5_2 = this_00;
	 *     func_0x031fdc38(&this.wait_5_2,this_00);
	 *     methodInfo = extraout_x1_00;
	 *   }
	 *   disable = CosmeticConflictResolver.CheckAnyEnableActive(this_01);
	 *   if (this_01->lastAnyActive != disable) {
	 *     if ((disable) || (this_01->reenableWhenNoneActive != false)) {
	 *       CosmeticConflictResolver.ApplyDisable(this_01,disable);
	 *     }
	 *     this_01->lastAnyActive = disable;
	 *   }
	 *   if (this.wait_5_2 == null) {
	 *     this.n_2_current = null;
	 *     func_0x031fdc38(&this.n_2_current);
	 *     iVar1 = 2;
	 *   }
	 *   else {
	 *     this.n_2_current = this.wait_5_2;
	 *     func_0x031fdc38(&this.n_2_current);
	 *     iVar1 = 1;
	 *   }
	 *   this.n_1_state = iVar1;
	 *   return true;
	 */
	// RVA: 0x322E560 VA: 0x7818919560
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x322E568 VA: 0x7818919568
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c2e60);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x322E5A0 VA: 0x78189195A0
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
