// [TypeInfo RVA: 0x0]
public class RampageOption : Object
{
	public string rampageName; // 0x10
	public UnityEngine.GameObject rampageObject; // 0x18
	public float weight; // 0x20

	// RVA: 0x324E1B8 VA: 0x78189391B8
	public void .ctor();
	/*
	 *   this.weight = 1.0;
	 *   return;
	 */
}
