// [TypeInfo RVA: 0x0]
public class RoundElement : Object
{
	public string elementName; // 0x10
	public float weight; // 0x18
	public float duration; // 0x1C
	public System.Collections.Generic.List<UnityEngine.GameObject> objectsToEnable; // 0x20
	public bool overrideReward; // 0x28
	public int rewardMin; // 0x2C
	public int rewardMax; // 0x30

	// RVA: 0x3258AF8 VA: 0x7818943AF8
	public void .ctor();
	/*
	 *   undefined4 uVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   undefined *puVar4;
	 *   undefined8 uVar5;
	 *   void *pvVar6;
	 *
	 *   puVar4 = PTR_DAT_070c4a58;
	 *   puVar3 = PTR_DAT_070c09e0;
	 *   puVar2 = PTR_DAT_070c09c8;
	 *   if ((bRam000000000754ab52 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c09c8);
	 *     func_0x031fdc8c(PTR_DAT_070c09e0);
	 *     func_0x031fdc8c(PTR_DAT_070c4a58);
	 *     bRam000000000754ab52 = 1;
	 *   }
	 *   this.elementName = *(void **)puVar4;
	 *   func_0x031fdc38();
	 *   uVar5 = *(undefined8 *)puVar3;
	 *   uVar1 = _UNK_0134d534;
	 *   this.weight = (float)_UNK_0134d530;
	 *   this.duration = (float)uVar1;
	 *   pvVar6 = (void *)func_0x031fdf24(uVar5);
	 *   func_0x03f2ce9c(pvVar6,*(undefined8 *)puVar2);
	 *   this.objectsToEnable = pvVar6;
	 *   func_0x031fdc38(&this.objectsToEnable,pvVar6);
	 *   return;
	 */
}
