// [TypeInfo RVA: 0x0]
private sealed class <>c__DisplayClass61_1 : Object
{
	public PlayFab.ClientModels.ItemInstance it; // 0x10

	// RVA: 0x3229448 VA: 0x7818914448
	public void .ctor();
	/*
	 *   return;
	 */
	// RVA: 0x322B650 VA: 0x7818916650
	internal bool <ProcessInventoryItems>b__1(string k);
	/*
	 *   bool bVar1;
	 *   int iVar2;
	 *   void *strB;
	 *
	 *   bVar1 = System.String.IsNullOrEmpty(k);
	 *   if (bVar1) {
	 *     return false;
	 *   }
	 *   if (this.it != null) {
	 *     strB = *(void **)((long)this.it + 0x58);
	 *     if ((bRam0000000007550907 & 1) == 0) {
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0,strB,5,0);
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_CultureInfo_6FC2940);
	 *       bRam0000000007550907 = 1;
	 *     }
	 *     if (k == strB) {
	 *       bVar1 = true;
	 *     }
	 *     else if (((k == null) || (strB == null)) ||
	 *             (iVar2 = *(int *)((long)k + 0x10), iVar2 != *(int *)((long)strB + 0x10))) {
	 *       bVar1 = false;
	 *     }
	 *     else {
	 *       if (*(int *)(*(long *)typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       iVar2 = System.Globalization.CompareInfo.CompareOrdinalIgnoreCase(k,0,iVar2,strB,0,iVar2);
	 *       bVar1 = iVar2 == 0;
	 *     }
	 *     return bVar1;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322B6A8 VA: 0x78189166A8
	internal bool <ProcessInventoryItems>b__2(string k);
	/*
	 *   bool bVar1;
	 *   int iVar2;
	 *   void *strB;
	 *
	 *   bVar1 = System.String.IsNullOrEmpty(k);
	 *   if (bVar1) {
	 *     return false;
	 *   }
	 *   if (this.it != null) {
	 *     strB = *(void **)((long)this.it + 0x58);
	 *     if ((bRam0000000007550907 & 1) == 0) {
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0,strB,5,0);
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_CultureInfo_6FC2940);
	 *       bRam0000000007550907 = 1;
	 *     }
	 *     if (k == strB) {
	 *       bVar1 = true;
	 *     }
	 *     else if (((k == null) || (strB == null)) ||
	 *             (iVar2 = *(int *)((long)k + 0x10), iVar2 != *(int *)((long)strB + 0x10))) {
	 *       bVar1 = false;
	 *     }
	 *     else {
	 *       if (*(int *)(*(long *)typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       iVar2 = System.Globalization.CompareInfo.CompareOrdinalIgnoreCase(k,0,iVar2,strB,0,iVar2);
	 *       bVar1 = iVar2 == 0;
	 *     }
	 *     return bVar1;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322B700 VA: 0x7818916700
	internal bool <ProcessInventoryItems>b__3(UnityEngine.GameObject go);
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   int iVar3;
	 *   ulong uVar4;
	 *   void *pvVar5;
	 *   void *pvVar6;
	 *   void *extraout_x1;
	 *   void *extraout_x1_00;
	 *   void *extraout_x1_01;
	 *   void *extraout_x1_02;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000754a90f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820);
	 *     bRam000000000754a90f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   uVar4 = UnityEngine.Object.op_Inequality(go,null);
	 *   if ((uVar4 & 1) == 0) {
	 *     return false;
	 *   }
	 *   if (go != null) {
	 *     pvVar5 = UnityEngine.Object.get_name(go);
	 *     puVar1 = typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820;
	 *     pvVar6 = extraout_x1;
	 *     if (*(int *)(*(long *)typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820);
	 *       pvVar6 = extraout_x1_00;
	 *     }
	 *     pvVar6 = PlayFablogin.DecryptSceneObjectName(pvVar5);
	 *     if (this.it != null) {
	 *       pvVar5 = *(void **)((long)this.it + 0x58);
	 *       if (pvVar5 == null) {
	 *         pvVar5 = null;
	 *       }
	 *       else {
	 *         pvVar5 = System.String.Trim(pvVar5);
	 *       }
	 *       bVar2 = System.String.Equals(pvVar6,pvVar5,5);
	 *       if (bVar2) {
	 *         return true;
	 *       }
	 *       pvVar5 = UnityEngine.Object.get_name(go);
	 *       pvVar6 = extraout_x1_01;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *         pvVar6 = extraout_x1_02;
	 *       }
	 *       pvVar6 = PlayFablogin.NormalizeName(pvVar5);
	 *       if (this.it != null) {
	 *         pvVar5 = *(void **)((long)this.it + 0x58);
	 *         if (pvVar5 == null) {
	 *           pvVar5 = null;
	 *         }
	 *         else {
	 *           pvVar5 = System.String.Trim(pvVar5);
	 *         }
	 *         bVar2 = System.String.Equals(pvVar6,pvVar5,5);
	 *         if (bVar2) {
	 *           return true;
	 *         }
	 *         pvVar6 = UnityEngine.Object.get_name(go);
	 *         if (this.it != null) {
	 *           pvVar5 = *(void **)((long)this.it + 0x58);
	 *           if ((bRam0000000007550907 & 1) == 0) {
	 *             func_0x031fdc8c(typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0,pvVar5,5,0);
	 *             func_0x031fdc8c(typeinfo_ptr_mscorlib_CultureInfo_6FC2940);
	 *             bRam0000000007550907 = 1;
	 *           }
	 *           if (pvVar6 == pvVar5) {
	 *             bVar2 = true;
	 *           }
	 *           else if (((pvVar6 == null) || (pvVar5 == null)) ||
	 *                   (iVar3 = *(int *)((long)pvVar6 + 0x10), iVar3 != *(int *)((long)pvVar5 + 0x10))) {
	 *             bVar2 = false;
	 *           }
	 *           else {
	 *             if (*(int *)(*(long *)typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             iVar3 = System.Globalization.CompareInfo.CompareOrdinalIgnoreCase(pvVar6,0,iVar3,pvVar5,0,iVar3);
	 *             bVar2 = iVar3 == 0;
	 *           }
	 *           return bVar2;
	 *         }
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x322B898 VA: 0x7818916898
	internal bool <ProcessInventoryItems>b__4(UnityEngine.GameObject go);
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   int iVar3;
	 *   ulong uVar4;
	 *   void *pvVar5;
	 *   void *pvVar6;
	 *   void *extraout_x1;
	 *   void *extraout_x1_00;
	 *   void *extraout_x1_01;
	 *   void *extraout_x1_02;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000754a910 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820);
	 *     bRam000000000754a910 = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   uVar4 = UnityEngine.Object.op_Inequality(go,null);
	 *   if ((uVar4 & 1) == 0) {
	 *     return false;
	 *   }
	 *   if (go != null) {
	 *     pvVar5 = UnityEngine.Object.get_name(go);
	 *     puVar1 = typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820;
	 *     pvVar6 = extraout_x1;
	 *     if (*(int *)(*(long *)typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_Assembly_CSharp_PlayFablogin_6FC0820);
	 *       pvVar6 = extraout_x1_00;
	 *     }
	 *     pvVar6 = PlayFablogin.DecryptSceneObjectName(pvVar5);
	 *     if (this.it != null) {
	 *       pvVar5 = *(void **)((long)this.it + 0x58);
	 *       if (pvVar5 == null) {
	 *         pvVar5 = null;
	 *       }
	 *       else {
	 *         pvVar5 = System.String.Trim(pvVar5);
	 *       }
	 *       bVar2 = System.String.Equals(pvVar6,pvVar5,5);
	 *       if (bVar2) {
	 *         return true;
	 *       }
	 *       pvVar5 = UnityEngine.Object.get_name(go);
	 *       pvVar6 = extraout_x1_01;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1);
	 *         pvVar6 = extraout_x1_02;
	 *       }
	 *       pvVar6 = PlayFablogin.NormalizeName(pvVar5);
	 *       if (this.it != null) {
	 *         pvVar5 = *(void **)((long)this.it + 0x58);
	 *         if (pvVar5 == null) {
	 *           pvVar5 = null;
	 *         }
	 *         else {
	 *           pvVar5 = System.String.Trim(pvVar5);
	 *         }
	 *         bVar2 = System.String.Equals(pvVar6,pvVar5,5);
	 *         if (bVar2) {
	 *           return true;
	 *         }
	 *         pvVar6 = UnityEngine.Object.get_name(go);
	 *         if (this.it != null) {
	 *           pvVar5 = *(void **)((long)this.it + 0x58);
	 *           if ((bRam0000000007550907 & 1) == 0) {
	 *             func_0x031fdc8c(typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0,pvVar5,5,0);
	 *             func_0x031fdc8c(typeinfo_ptr_mscorlib_CultureInfo_6FC2940);
	 *             bRam0000000007550907 = 1;
	 *           }
	 *           if (pvVar6 == pvVar5) {
	 *             bVar2 = true;
	 *           }
	 *           else if (((pvVar6 == null) || (pvVar5 == null)) ||
	 *                   (iVar3 = *(int *)((long)pvVar6 + 0x10), iVar3 != *(int *)((long)pvVar5 + 0x10))) {
	 *             bVar2 = false;
	 *           }
	 *           else {
	 *             if (*(int *)(*(long *)typeinfo_ptr_mscorlib_CompareInfo_6FDC2E0 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             iVar3 = System.Globalization.CompareInfo.CompareOrdinalIgnoreCase(pvVar6,0,iVar3,pvVar5,0,iVar3);
	 *             bVar2 = iVar3 == 0;
	 *           }
	 *           return bVar2;
	 *         }
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
}
