// [TypeInfo RVA: 0x0]
public class Settings : Object
{
	public string TextureName; // 0x10
	public UnityEngine.LayerMask LayerMask; // 0x18

	// RVA: 0x32634E8 VA: 0x781894E4E8
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = PTR_DAT_070c5060;
	 *   if ((bRam000000000754abae & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c5060);
	 *     bRam000000000754abae = 1;
	 *   }
	 *   *(undefined8 *)((long)this + 0x10) = *(undefined8 *)puVar1;
	 *   func_0x031fdc38();
	 *   return;
	 */
}
