// [TypeInfo RVA: 0x0]
public class RoundGroup : Object
{
	public string groupName; // 0x10
	public float weight; // 0x18
	public int groupRewardMin; // 0x1C
	public int groupRewardMax; // 0x20
	public System.Collections.Generic.List<RoundManager.RoundElement> elements; // 0x28

	// RVA: 0x3258BB0 VA: 0x7818943BB0
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   undefined8 uVar4;
	 *   void *pvVar5;
	 *
	 *   puVar3 = PTR_DAT_070c4a70;
	 *   puVar2 = PTR_DAT_070c4a68;
	 *   puVar1 = PTR_DAT_070c4a60;
	 *   if ((bRam000000000754ab53 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c4a70);
	 *     func_0x031fdc8c(PTR_DAT_070c4a68);
	 *     func_0x031fdc8c(PTR_DAT_070c4a60);
	 *     bRam000000000754ab53 = 1;
	 *   }
	 *   this.groupName = *(void **)puVar1;
	 *   func_0x031fdc38();
	 *   uVar4 = *(undefined8 *)puVar2;
	 *   this.weight = 1.0;
	 *   pvVar5 = (void *)func_0x031fdf24(uVar4);
	 *   func_0x03f2ce9c(pvVar5,*(undefined8 *)puVar3);
	 *   this.elements = pvVar5;
	 *   func_0x031fdc38(&this.elements,pvVar5);
	 *   return;
	 */
}
