// [TypeInfo RVA: 0x0]
public class EventEntry : Object
{
	public string name; // 0x10
	public UnityEngine.GameObject target; // 0x18
	public float weight; // 0x20
	public bool disableAfterDuration; // 0x24
	public float duration; // 0x28
	public string payload; // 0x30

	// RVA: 0x32105AC VA: 0x78188FB5AC
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *
	 *   puVar1 = PTR_DAT_070c0df0;
	 *   if ((bRam000000000754a81a & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0df0);
	 *     bRam000000000754a81a = 1;
	 *   }
	 *   pvVar2 = *(void **)puVar1;
	 *   this.weight = 1.0;
	 *   this.disableAfterDuration = true;
	 *   this.duration = 5.0;
	 *   this.payload = pvVar2;
	 *   func_0x031fdc38();
	 *   return;
	 */
}
