// [TypeInfo RVA: 0x0]
private sealed class <EncryptAfterDelay>d__6 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public JoinSound <>4__this; // 0x20

	// RVA: 0x320DD80 VA: 0x78188F8D80
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x320E00C VA: 0x78188F900C
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x320E010 VA: 0x78188F9010
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   undefined *puVar2;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *
	 *   if ((bRam000000000754a800 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a800 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10;
	 *   iVar1 = this.n_1_state;
	 *   if (iVar1 == 0) {
	 *     this.n_1_state = -1;
	 *     this_00 = (void *)func_0x031fdf24(*(undefined8 *)puVar2);
	 *     UnityEngine.WaitForSeconds..ctor(this_00,2.0);
	 *     this.n_2_current = this_00;
	 *     func_0x031fdc38(&this.n_2_current,this_00);
	 *     this.n_1_state = 1;
	 *   }
	 *   else if (iVar1 == 1) {
	 *     this.n_1_state = -1;
	 *     if (this.n_4_this == null) {
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     JoinSound.EncryptAllGameObjects(this.n_4_this);
	 *   }
	 *   return iVar1 == 0;
	 */
	// RVA: 0x320E0BC VA: 0x78188F90BC
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x320E0C4 VA: 0x78188F90C4
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1a48);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x320E0FC VA: 0x78188F90FC
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
