// [TypeInfo RVA: 0x712E528]
private sealed class <HapticPulses>d__18 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public bool forLeftController; // 0x20
	public float amplitude; // 0x24
	public HitSoundsv2 <>4__this; // 0x28
	public float duration; // 0x30
	private float <startTime>5__2; // 0x34
	private uint <channel>5__3; // 0x38
	private UnityEngine.XR.InputDevice <device>5__4; // 0x40

	// RVA: 0x323B4DC VA: 0x78189264DC
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x323B518 VA: 0x7818926518
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x323B51C VA: 0x781892651C
	private bool MoveNext();
	/*
	 *   undefined4 uVar1;
	 *   void *pvVar2;
	 *   float fVar3;
	 *   undefined1 auVar4 [16];
	 *
	 *   if ((bRam000000000754a9a9 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a9a9 = 1;
	 *   }
	 *   pvVar2 = this.n_4_this;
	 *   if (this.n_1_state == 1) {
	 *     this.n_1_state = -1;
	 *   }
	 *   else {
	 *     if (this.n_1_state != 0) {
	 *       return false;
	 *     }
	 *     this.n_1_state = -1;
	 *     fVar3 = UnityEngine.Time.get_time();
	 *     this.startTime_5_2 = fVar3;
	 *     this.channel_5_3 = 0;
	 *     uVar1 = 4;
	 *     if (this.forLeftController == false) {
	 *       uVar1 = 5;
	 *     }
	 *     auVar4 = InputDevices.GetDeviceAtXRNode(uVar1);
	 *     *(undefined1 (*) [16])&this.device_5_4 = auVar4;
	 *   }
	 *   fVar3 = UnityEngine.Time.get_time();
	 *   if (this.startTime_5_2 + this.duration <= fVar3) {
	 *     return false;
	 *   }
	 *   if (pvVar2 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   UnityEngine.InputSystem.InputDevice.SendHapticImpulse(&this.device_5_4,this.channel_5_3,this.amplitude,*(float *)((long)pvVar2 + 0x7c));
	 *   fVar3 = *(float *)((long)pvVar2 + 0x7c);
	 *   pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                     typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *   UnityEngine.WaitForSeconds..ctor(pvVar2,fVar3 * _UNK_0134e4b0);
	 *   this.n_2_current = pvVar2;
	 *   func_0x031fdc38(&this.n_2_current,pvVar2);
	 *   this.n_1_state = 1;
	 *   return true;
	 */
	// RVA: 0x323B634 VA: 0x7818926634
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x323B63C VA: 0x781892663C
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c3548);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x323B674 VA: 0x7818926674
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
