// [TypeInfo RVA: 0x0]
public class NamedAudioSource : Object
{
	public string name; // 0x10
	public UnityEngine.AudioSource audioSource; // 0x18
	public UnityEngine.AudioClip clip; // 0x20
	public bool randomizePitch; // 0x28
	public float minPitch; // 0x2C
	public float maxPitch; // 0x30

	// RVA: 0x31FA2E4 VA: 0x78188E52E4
	public void .ctor();
	/*
	 *   *(undefined8 *)((long)this + 0x2c) = _UNK_0134dca0;
	 *   return;
	 */
}
