// [TypeInfo RVA: 0x0]
public class MassEvent : Object
{
	public float chanceWeight; // 0x10
	public UnityEngine.GameObject targetObject; // 0x18
	public float cooldown; // 0x20
	public double lastTriggerTime; // 0x28

	// RVA: 0x3213CF0 VA: 0x78188FECF0
	public void .ctor();
	/*
	 *   this.chanceWeight = 1.0;
	 *   this.cooldown = 5.0;
	 *   this.lastTriggerTime = -9999.0;
	 *   return;
	 */
}
