// [TypeInfo RVA: 0x712E2B0]
private sealed class <PollLoop>d__32 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public GlobalPlayerCounterTMP <>4__this; // 0x20
	private float <timeToWait>5__2; // 0x28
	private float <chunk>5__3; // 0x2C
	private float <slept>5__4; // 0x30
	private float <toSleep>5__5; // 0x34

	// RVA: 0x32625CC VA: 0x781894D5CC
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x32627D0 VA: 0x781894D7D0
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x32627D4 VA: 0x781894D7D4
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   undefined8 uVar3;
	 *   void *pvVar4;
	 *   void *methodInfo_00;
	 *   int iVar5;
	 *   GlobalPlayerCounterTMP *this_00;
	 *   float fVar6;
	 *   float fVar7;
	 *   undefined1 auVar8 [16];
	 *
	 *   auVar8._8_8_ = methodInfo;
	 *   auVar8._0_8_ = this;
	 *   if ((bRam000000000754abaa & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0);
	 *     auVar8 = func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSecondsRealtime_6FC3028);
	 *     bRam000000000754abaa = 1;
	 *   }
	 *   puVar1 = typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0;
	 *   this_00 = this.n_4_this;
	 *   if ((uint)this.n_1_state < 3) {
	 *     this.n_1_state = -1;
	 *     do {
	 *       do {
	 *         do {
	 *           if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *           }
	 *           bVar2 = Photon.Pun.PhotonNetwork.get_IsConnectedAndReady()
	 *           ;
	 *           if (!bVar2) {
	 *             if (this_00 == null) {
	 * LAB_033629ec:
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *             this_00->hasPolledOnce = false;
	 *             GlobalPlayerCounterTMP.SafeSetUpdatingText(this_00);
	 *             pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                               typeinfo_ptr_UnityEngine_CoreModule_WaitForSecondsRealtime_6FC3028
	 *                                             );
	 *             UnityEngine.WaitForSecondsRealtime..ctor(pvVar4,2.0);
	 *             this.n_2_current = pvVar4;
	 *             func_0x031fdc38(&this.n_2_current,pvVar4);
	 *             iVar5 = 1;
	 *             goto LAB_033629d0;
	 *           }
	 *           if (this_00 == null) goto LAB_033629ec;
	 *           GlobalPlayerCounterTMP.PollPhotonCounts(this_00);
	 *           bVar2 = this_00->intervalChangedFlag;
	 *           fVar7 = _UNK_0134eca0;
	 *           if (_UNK_0134eca0 <= this_00->updateInterval) {
	 *             fVar7 = this_00->updateInterval;
	 *           }
	 *           auVar8 = func_0x031fdd2c();
	 *           if (bVar2 != false) {
	 *             auVar8 = func_0x031fdd2c();
	 *             this_00->intervalChangedFlag = false;
	 *           }
	 *           fVar6 = this_00->maxSleepChunk;
	 *           if (fVar7 <= this_00->maxSleepChunk) {
	 *             fVar6 = fVar7;
	 *           }
	 *           this.timeToWait_5_2 = fVar7;
	 *           this.chunk_5_3 = fVar6;
	 *           if (fVar7 <= fVar6) {
	 *             pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                               typeinfo_ptr_UnityEngine_CoreModule_WaitForSecondsRealtime_6FC3028
	 *                                             );
	 *             UnityEngine.WaitForSecondsRealtime..ctor(pvVar4,fVar7);
	 *             this.n_2_current = pvVar4;
	 *             func_0x031fdc38(&this.n_2_current,pvVar4);
	 *             iVar5 = 2;
	 *             goto LAB_033629d0;
	 *           }
	 *           fVar6 = 0.0;
	 *           this.slept_5_4 = 0.0;
	 * LAB_033628d0:
	 *         } while (fVar7 <= fVar6);
	 *         if (this_00 == null) goto LAB_033629ec;
	 *         bVar2 = this_00->intervalChangedFlag;
	 *         func_0x031fdd2c(auVar8._0_8_,auVar8._8_8_);
	 *       } while (bVar2 != false);
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       bVar2 = Photon.Pun.PhotonNetwork.get_IsConnectedAndReady();
	 *     } while (!bVar2);
	 *     fVar6 = this.timeToWait_5_2 - this.slept_5_4;
	 *     uVar3 = *(undefined8 *)typeinfo_ptr_UnityEngine_CoreModule_WaitForSecondsRealtime_6FC3028;
	 *     fVar7 = this.chunk_5_3;
	 *     if (fVar6 <= this.chunk_5_3) {
	 *       fVar7 = fVar6;
	 *     }
	 *     this.toSleep_5_5 = fVar7;
	 *     pvVar4 = (void *)func_0x031fdf24(uVar3);
	 *     UnityEngine.WaitForSecondsRealtime..ctor(pvVar4,fVar7);
	 *     this.n_2_current = pvVar4;
	 *     func_0x031fdc38(&this.n_2_current,pvVar4);
	 *     iVar5 = 3;
	 * LAB_033629d0:
	 *     bVar2 = true;
	 *     this.n_1_state = iVar5;
	 *   }
	 *   else {
	 *     if (this.n_1_state == 3) {
	 *       fVar7 = this.timeToWait_5_2;
	 *       this.n_1_state = -1;
	 *       fVar6 = this.slept_5_4 + this.toSleep_5_5;
	 *       this.slept_5_4 = fVar6;
	 *       goto LAB_033628d0;
	 *     }
	 *     bVar2 = false;
	 *   }
	 *   return bVar2;
	 */
	// RVA: 0x32629F0 VA: 0x781894D9F0
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x32629F8 VA: 0x781894D9F8
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c4fe8);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3262A30 VA: 0x781894DA30
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
