// [TypeInfo RVA: 0x0]
public class TeleportGorillaPlayer_Auto : MonoBehaviour
{
	public UnityEngine.Transform gorillaPlayer; // 0x20
	public GorillaLocomotion.Player gorillaPlayerScript; // 0x28
	public UnityEngine.Rigidbody playerRigidbody; // 0x30
	public UnityEngine.LayerMask defaultLayers; // 0x38
	public float waitTime; // 0x3C
	public float cooldown; // 0x40
	public string respawnLayerName; // 0x48
	public UnityEngine.Transform teleportLocation; // 0x50
	public UnityEngine.GameObject teleportOverlay; // 0x58
	public UnityEngine.AudioSource teleportSound; // 0x60
	public UnityEngine.GameObject[] objectsToDisable; // 0x68
	private bool isTeleporting; // 0x70
	private bool onCooldown; // 0x71

	// RVA: 0x31FA58C VA: 0x78188E558C
	private void OnEnable();
	/*
	 *   uint uVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   int iVar4;
	 *   int iVar5;
	 *   long lVar6;
	 *   void *this_00;
	 *   ulong uVar7;
	 *   undefined8 *puVar8;
	 *   undefined8 uVar9;
	 *   undefined8 extraout_x1;
	 *   undefined8 extraout_x1_00;
	 *   int *piVar10;
	 *   long *plVar11;
	 *   void *pvVar12;
	 *   long lVar13;
	 *
	 *   TeleportGorillaPlayer_Auto.AutoAssignPlayer(this);
	 *   if ((bRam000000000754a757 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(PTR_DAT_070c0c20);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(PTR_DAT_070c0c28);
	 *     func_0x031fdc8c(PTR_DAT_070c0c30);
	 *     func_0x031fdc8c(PTR_DAT_070c0c38);
	 *     bRam000000000754a757 = 1;
	 *   }
	 *   iVar4 = UnityEngine.LayerMask.NameToLayer(this.respawnLayerName)
	 *   ;
	 *   puVar3 = PTR_DAT_070c0c20;
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if (iVar4 == -1) {
	 *     pvVar12 = System.String.Concat(*(void **)PTR_DAT_070c0c38,this.respawnLayerName,*(void **)PTR_DAT_070c0c28);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     }
	 *   }
	 *   else {
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     lVar6 = func_0x03890744(*(undefined8 *)puVar3);
	 *     if (lVar6 == 0) {
	 * LAB_032fa920:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     uVar1 = *(uint *)(lVar6 + 0x18);
	 *     if (0 < (int)uVar1) {
	 *       lVar13 = 0;
	 *       do {
	 *         if (uVar1 <= (uint)lVar13) {
	 *           IL2CPP.ThrowIndexOutOfRangeException();
	 *         }
	 *         pvVar12 = *(void **)(lVar6 + 0x20 + lVar13 * 8);
	 *         if ((pvVar12 == null) ||
	 *            (this_00 = UnityEngine.Component.get_gameObject(pvVar12)
	 *            , this_00 == null)) goto LAB_032fa920;
	 *         iVar5 = UnityEngine.GameObject.get_layer(this_00);
	 *         if (iVar5 == iVar4) {
	 *           this.teleportLocation = pvVar12;
	 *           func_0x031fdc38(&this.teleportLocation,pvVar12);
	 *           break;
	 *         }
	 *         uVar1 = *(uint *)(lVar6 + 0x18);
	 *         lVar13 = lVar13 + 1;
	 *       } while ((int)lVar13 < (int)uVar1);
	 *     }
	 *     pvVar12 = this.teleportLocation;
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar7 = UnityEngine.Object.op_Equality(pvVar12,null);
	 *     if ((uVar7 & 1) == 0) {
	 *       return;
	 *     }
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     pvVar12 = *(void **)PTR_DAT_070c0c30;
	 *   }
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   uVar9 = 0;
	 *   if ((bRam000000000755e096 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *     bRam000000000755e096 = 1;
	 *     uVar9 = extraout_x1;
	 *   }
	 *   if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     uVar9 = extraout_x1_00;
	 *   }
	 *   if (cRam000000000755000b == '\0') {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar9);
	 *     cRam000000000755000b = '\x01';
	 *   }
	 *   lVar6 = *(long *)puVar2;
	 *   if (*(int *)(lVar6 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     lVar6 = *(long *)puVar2;
	 *   }
	 *   plVar11 = *(long **)(*(long *)(lVar6 + 0xb8) + 8);
	 *   if (plVar11 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   lVar6 = *plVar11;
	 *   uVar7 = (ulong)*(ushort *)(lVar6 + 0x12e);
	 *   if (uVar7 != 0) {
	 *     piVar10 = (int *)(*(long *)(lVar6 + 0xb0) + 8);
	 *     do {
	 *       if (*(long *)(piVar10 + -2) == *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *         puVar8 = (undefined8 *)(lVar6 + (long)(*piVar10 + 3) * 0x10 + 0x138);
	 *         goto LAB_06938a10;
	 *       }
	 *       uVar7 = uVar7 - 1;
	 *       piVar10 = piVar10 + 4;
	 *     } while (uVar7 != 0);
	 *   }
	 *   puVar8 = (undefined8 *)
	 *            func_0x03237558(plVar11,*(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3);
	 * LAB_06938a10:
	 *   (*(code *)*puVar8)(plVar11,0,pvVar12,puVar8[1]);
	 *   return;
	 */
	// RVA: 0x31FA5A4 VA: 0x78188E55A4
	private void AutoAssignPlayer();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   ulong uVar3;
	 *   undefined8 uVar4;
	 *   void *pvVar5;
	 *   long lVar6;
	 *   undefined8 *puVar7;
	 *   void *extraout_x1;
	 *   undefined8 extraout_x1_00;
	 *   undefined8 extraout_x1_01;
	 *   int *piVar8;
	 *   undefined8 uVar9;
	 *   void **ppvVar10;
	 *   long *plVar11;
	 *
	 *   if ((bRam000000000754a756 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0c08);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(PTR_DAT_070c0c10);
	 *     bRam000000000754a756 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if (cRam000000000754a7cd == '\0') {
	 *     func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18,methodInfo);
	 *     cRam000000000754a7cd = '\x01';
	 *   }
	 *   puVar1 = typeinfo_ptr_Assembly_CSharp_Player_6FC0C18;
	 *   uVar9 = **(undefined8 **)(*(long *)typeinfo_ptr_Assembly_CSharp_Player_6FC0C18 + 0xb8);
	 *   if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   uVar3 = UnityEngine.Object.op_Equality(uVar9,null);
	 *   puVar2 = PTR_DAT_070c0c10;
	 *   if ((uVar3 & 1) == 0) {
	 *     if (cRam000000000754a7cd == '\0') {
	 *       func_0x031fdc8c(typeinfo_ptr_Assembly_CSharp_Player_6FC0C18);
	 *       cRam000000000754a7cd = '\x01';
	 *     }
	 *     ppvVar10 = &this.gorillaPlayerScript;
	 *     *ppvVar10 = (void *)**(undefined8 **)(*(long *)puVar1 + 0xb8);
	 *     func_0x031fdc38(ppvVar10);
	 *     if (*ppvVar10 != null) {
	 *       pvVar5 = UnityEngine.Component.get_transform(*ppvVar10);
	 *       ppvVar10 = &this.gorillaPlayer;
	 *       *ppvVar10 = pvVar5;
	 *       func_0x031fdc38(ppvVar10,pvVar5);
	 *       if (*ppvVar10 != null) {
	 *         pvVar5 = (void *)func_0x0373df50(*ppvVar10,*(undefined8 *)PTR_DAT_070c0c08);
	 *         this.playerRigidbody = pvVar5;
	 *         func_0x031fdc38(&this.playerRigidbody,pvVar5);
	 *         if (this.gorillaPlayerScript != null) {
	 *           this.defaultLayers = *(int *)((long)this.gorillaPlayerScript + 0x10c);
	 *           return;
	 *         }
	 *       }
	 *     }
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   uVar4 = *(undefined8 *)puVar2;
	 *   uVar9 = 0;
	 *   if ((bRam000000000755e096 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *     bRam000000000755e096 = 1;
	 *     uVar9 = extraout_x1_00;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     uVar9 = extraout_x1_01;
	 *   }
	 *   if (cRam000000000755000b == '\0') {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar9);
	 *     cRam000000000755000b = '\x01';
	 *   }
	 *   lVar6 = *(long *)puVar1;
	 *   if (*(int *)(lVar6 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     lVar6 = *(long *)puVar1;
	 *   }
	 *   plVar11 = *(long **)(*(long *)(lVar6 + 0xb8) + 8);
	 *   if (plVar11 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   lVar6 = *plVar11;
	 *   uVar3 = (ulong)*(ushort *)(lVar6 + 0x12e);
	 *   if (uVar3 != 0) {
	 *     piVar8 = (int *)(*(long *)(lVar6 + 0xb0) + 8);
	 *     do {
	 *       if (*(long *)(piVar8 + -2) == *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *         puVar7 = (undefined8 *)(lVar6 + (long)(*piVar8 + 3) * 0x10 + 0x138);
	 *         goto LAB_06938a10;
	 *       }
	 *       uVar3 = uVar3 - 1;
	 *       piVar8 = piVar8 + 4;
	 *     } while (uVar3 != 0);
	 *   }
	 *   puVar7 = (undefined8 *)
	 *            func_0x03237558(plVar11,*(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3);
	 * LAB_06938a10:
	 *   (*(code *)*puVar7)(plVar11,0,uVar4,puVar7[1]);
	 *   return;
	 */
	// RVA: 0x31FA73C VA: 0x78188E573C
	private void AutoAssignTeleportLocation();
	/*
	 *   uint uVar1;
	 *   undefined *puVar2;
	 *   undefined *puVar3;
	 *   int iVar4;
	 *   int iVar5;
	 *   long lVar6;
	 *   void *this_00;
	 *   ulong uVar7;
	 *   undefined8 *puVar8;
	 *   undefined8 uVar9;
	 *   undefined8 extraout_x1;
	 *   undefined8 extraout_x1_00;
	 *   int *piVar10;
	 *   long *plVar11;
	 *   void *pvVar12;
	 *   long lVar13;
	 *
	 *   if ((bRam000000000754a757 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(PTR_DAT_070c0c20);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(PTR_DAT_070c0c28);
	 *     func_0x031fdc8c(PTR_DAT_070c0c30);
	 *     func_0x031fdc8c(PTR_DAT_070c0c38);
	 *     bRam000000000754a757 = 1;
	 *   }
	 *   iVar4 = UnityEngine.LayerMask.NameToLayer(this.respawnLayerName)
	 *   ;
	 *   puVar3 = PTR_DAT_070c0c20;
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if (iVar4 == -1) {
	 *     pvVar12 = System.String.Concat(*(void **)PTR_DAT_070c0c38,this.respawnLayerName,*(void **)PTR_DAT_070c0c28);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     }
	 *   }
	 *   else {
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     lVar6 = func_0x03890744(*(undefined8 *)puVar3);
	 *     if (lVar6 == 0) {
	 * LAB_032fa920:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     uVar1 = *(uint *)(lVar6 + 0x18);
	 *     if (0 < (int)uVar1) {
	 *       lVar13 = 0;
	 *       do {
	 *         if (uVar1 <= (uint)lVar13) {
	 *           IL2CPP.ThrowIndexOutOfRangeException();
	 *         }
	 *         pvVar12 = *(void **)(lVar6 + 0x20 + lVar13 * 8);
	 *         if ((pvVar12 == null) ||
	 *            (this_00 = UnityEngine.Component.get_gameObject(pvVar12)
	 *            , this_00 == null)) goto LAB_032fa920;
	 *         iVar5 = UnityEngine.GameObject.get_layer(this_00);
	 *         if (iVar5 == iVar4) {
	 *           this.teleportLocation = pvVar12;
	 *           func_0x031fdc38(&this.teleportLocation,pvVar12);
	 *           break;
	 *         }
	 *         uVar1 = *(uint *)(lVar6 + 0x18);
	 *         lVar13 = lVar13 + 1;
	 *       } while ((int)lVar13 < (int)uVar1);
	 *     }
	 *     pvVar12 = this.teleportLocation;
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar7 = UnityEngine.Object.op_Equality(pvVar12,null);
	 *     if ((uVar7 & 1) == 0) {
	 *       return;
	 *     }
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     pvVar12 = *(void **)PTR_DAT_070c0c30;
	 *   }
	 *   puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   uVar9 = 0;
	 *   if ((bRam000000000755e096 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *     bRam000000000755e096 = 1;
	 *     uVar9 = extraout_x1;
	 *   }
	 *   if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     uVar9 = extraout_x1_00;
	 *   }
	 *   if (cRam000000000755000b == '\0') {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar9);
	 *     cRam000000000755000b = '\x01';
	 *   }
	 *   lVar6 = *(long *)puVar2;
	 *   if (*(int *)(lVar6 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *     lVar6 = *(long *)puVar2;
	 *   }
	 *   plVar11 = *(long **)(*(long *)(lVar6 + 0xb8) + 8);
	 *   if (plVar11 == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   lVar6 = *plVar11;
	 *   uVar7 = (ulong)*(ushort *)(lVar6 + 0x12e);
	 *   if (uVar7 != 0) {
	 *     piVar10 = (int *)(*(long *)(lVar6 + 0xb0) + 8);
	 *     do {
	 *       if (*(long *)(piVar10 + -2) == *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *         puVar8 = (undefined8 *)(lVar6 + (long)(*piVar10 + 3) * 0x10 + 0x138);
	 *         goto LAB_06938a10;
	 *       }
	 *       uVar7 = uVar7 - 1;
	 *       piVar10 = piVar10 + 4;
	 *     } while (uVar7 != 0);
	 *   }
	 *   puVar8 = (undefined8 *)
	 *            func_0x03237558(plVar11,*(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3);
	 * LAB_06938a10:
	 *   (*(code *)*puVar8)(plVar11,0,pvVar12,puVar8[1]);
	 *   return;
	 */
	// RVA: 0x31FA928 VA: 0x78188E5928
	private void OnTriggerEnter(UnityEngine.Collider other);
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   ulong uVar3;
	 *   void *this_00;
	 *   undefined8 uVar4;
	 *   void *pvVar5;
	 *   long lVar6;
	 *   undefined1 auVar7 [16];
	 *
	 *   if ((bRam000000000754a758 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(PTR_DAT_070c07b8);
	 *     bRam000000000754a758 = 1;
	 *   }
	 *   if ((this.isTeleporting == false) && (this.onCooldown == false)) {
	 *     if (other == null) {
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     bVar2 = UnityEngine.Component.CompareTag(other,*(void **)PTR_DAT_070c07b8);
	 *     puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *     if (bVar2) {
	 *       pvVar5 = this.teleportLocation;
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar3 = UnityEngine.Object.op_Equality(pvVar5,null);
	 *       if ((uVar3 & 1) == 0) {
	 *         pvVar5 = this.gorillaPlayer;
	 *         if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *           func_0x031fde08();
	 *         }
	 *         auVar7 = UnityEngine.Object.op_Equality(pvVar5,null);
	 *         if ((auVar7._0_8_ & 1) == 0) {
	 *           pvVar5 = TeleportGorillaPlayer_Auto.TeleportRoutine(this);
	 *           if (pvVar5 == null) {
	 *             func_0x031fdca0(PTR_DAT_070c9118,0,0);
	 *             this_00 = (void *)func_0x031fdf24();
	 *             pvVar5 = (void *)func_0x031fdca0(PTR_DAT_0714f5c8);
	 *             NullReferenceException..ctor(this_00,pvVar5);
	 *           }
	 *           else {
	 *             uVar3 = UnityEngine.MonoBehaviour.IsObjectMonoBehaviour();
	 *             if ((uVar3 & 1) != 0) {
	 *               if ((bRam000000000755f8f7 & 1) == 0) {
	 *                 func_0x031fdc8c(PTR_DAT_0714f590);
	 *                 bRam000000000755f8f7 = 1;
	 *               }
	 *               if (this != null) {
	 *                 lVar6 = *(long *)&this.field_0x10;
	 *                 if (lVar6 == 0) {
	 *                   UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException(this);
	 *                 }
	 *                 if (pcRam000000000755f968 == null) {
	 *                   pcRam000000000755f968 = (code *)func_0x031fdc50(&UNK_013604ff);
	 *                 }
	 *                 (*pcRam000000000755f968)(lVar6,pvVar5);
	 *                 return;
	 *               }
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *             func_0x031fdca0(PTR_DAT_070c6fb0);
	 *             this_00 = (void *)func_0x031fdf24();
	 *             pvVar5 = (void *)func_0x031fdca0(PTR_DAT_0714f5b0);
	 *             System.ArgumentException..ctor(this_00,pvVar5);
	 *           }
	 *           uVar4 = func_0x031fdca0(PTR_DAT_0714f5d0);
	 *           IL2CPP.ThrowManagedException();
	 *         }
	 *       }
	 *     }
	 *   }
	 *   return;
	 */
	// RVA: 0x31FAA1C VA: 0x78188E5A1C
	private System.Collections.IEnumerator TeleportRoutine();
	/*
	 *   undefined *puVar1;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *
	 *   puVar1 = PTR_DAT_070c0c40;
	 *   if ((bRam000000000754a759 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0c40);
	 *     bRam000000000754a759 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   this_00 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   System.Object..ctor(this_00);
	 *   *(undefined4 *)((long)this_00 + 0x10) = 0;
	 *   *(undefined8 *)((long)this_00 + 0x20) = this;
	 *   func_0x031fdc38((undefined8 *)((long)this_00 + 0x20),this);
	 *   return this_00;
	 */
	// RVA: 0x31FAAB0 VA: 0x78188E5AB0
	public void .ctor();
	/*
	 *   undefined8 uVar1;
	 *   undefined4 uVar2;
	 *   undefined *puVar3;
	 *   undefined8 uVar4;
	 *
	 *   puVar3 = PTR_DAT_070c0c48;
	 *   if ((bRam000000000754a75a & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0c48);
	 *     bRam000000000754a75a = 1;
	 *   }
	 *   uVar1 = _UNK_0134dca8;
	 *   this.respawnLayerName = *(void **)puVar3;
	 *   uVar4 = _UNK_0134dca8;
	 *   _UNK_0134dca8 = (undefined4)uVar1;
	 *   _UNK_0134dcac = SUB84(uVar1,4);
	 *   uVar2 = _UNK_0134dcac;
	 *   this.waitTime = (float)_UNK_0134dca8;
	 *   _UNK_0134dca8 = uVar4;
	 *   this.cooldown = (float)uVar2;
	 *   func_0x031fdc38();
	 *   puVar3 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar3 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
