// [TypeInfo RVA: 0x0]
private sealed class <DestroyObject>d__2 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public DestroyAfterTime <>4__this; // 0x20

	// RVA: 0x32396C0 VA: 0x78189246C0
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x32396F8 VA: 0x78189246F8
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x32396FC VA: 0x78189246FC
	private bool MoveNext();
	/*
	 *   int iVar1;
	 *   void *pvVar2;
	 *   void *extraout_x1;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a990 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a990 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   iVar1 = this.n_1_state;
	 *   pvVar2 = this.n_4_this;
	 *   if (iVar1 == 0) {
	 *     this.n_1_state = -1;
	 *     if (pvVar2 == null) {
	 * LAB_033397f0:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     seconds = *(float *)((long)pvVar2 + 0x20);
	 *     pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                       typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10,
	 *                                      methodInfo);
	 *     UnityEngine.WaitForSeconds..ctor(pvVar2,seconds);
	 *     this.n_2_current = pvVar2;
	 *     func_0x031fdc38(&this.n_2_current,pvVar2);
	 *     this.n_1_state = 1;
	 *   }
	 *   else if (iVar1 == 1) {
	 *     this.n_1_state = -1;
	 *     if (pvVar2 == null) goto LAB_033397f0;
	 *     pvVar2 = UnityEngine.Component.get_gameObject(pvVar2);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     }
	 *     UnityEngine.Object.Destroy(pvVar2);
	 *   }
	 *   return iVar1 == 0;
	 */
	// RVA: 0x32397F4 VA: 0x78189247F4
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x32397FC VA: 0x78189247FC
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c3408);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3239834 VA: 0x7818924834
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
