// [TypeInfo RVA: 0x0]
public class Blue : MonoBehaviour
{
	public float value; // 0x20
	public ColorScript colors; // 0x28

	// RVA: 0x3238784 VA: 0x7818923784
	private void Start();
	/*
	 *   return;
	 */
	// RVA: 0x3238788 VA: 0x7818923788
	private void Update();
	/*
	 *   return;
	 */
	// RVA: 0x323878C VA: 0x781892378C
	private void OnTriggerEnter();
	/*
	 *   if (this.colors != null) {
	 *     *(float *)((long)this.colors + 0x30) = this.value;
	 *     return;
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x32387A8 VA: 0x78189237A8
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
