// [TypeInfo RVA: 0x712E2A8]
private sealed class <PollAnnouncements>d__11 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public GlobalAnnouncementSystem <>4__this; // 0x20

	// RVA: 0x32012BC VA: 0x78188EC2BC
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x3202C60 VA: 0x78188EDC60
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3202C64 VA: 0x78188EDC64
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void *extraout_x1;
	 *   void *methodInfo_00;
	 *   void *methodInfo_01;
	 *   int iVar3;
	 *   GlobalAnnouncementSystem *this_00;
	 *   float fVar4;
	 *   undefined8 uStack_28;
	 *
	 *   if ((bRam000000000754a79f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     func_0x031fdc8c(PTR_DAT_070c11e0);
	 *     func_0x031fdc8c(PTR_DAT_070c11e8);
	 *     func_0x031fdc8c(PTR_DAT_070c11f0);
	 *     func_0x031fdc8c(PTR_DAT_070c11f8);
	 *     func_0x031fdc8c(PTR_DAT_070c1200);
	 *     func_0x031fdc8c(PTR_DAT_070c1208);
	 *     func_0x031fdc8c(PTR_DAT_070c1210);
	 *     func_0x031fdc8c(PTR_DAT_070c1218);
	 *     bRam000000000754a79f = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *   iVar3 = this.n_1_state;
	 *   this_00 = this.n_4_this;
	 *   uStack_28 = 0;
	 *   if (iVar3 < 2) {
	 *     if (iVar3 == 0) {
	 *       this.n_1_state = -1;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1,methodInfo);
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c11e0);
	 *       fVar4 = Random.Range(0.0,10.0);
	 *       uStack_28._4_4_ = fVar4;
	 *       pvVar2 = System.Single.ToString((void *)((long)&uStack_28 + 4));
	 *       pvVar2 = System.String.Concat(*(void **)PTR_DAT_070c11e8,pvVar2);
	 *       UnityEngine.Debug.Log(pvVar2);
	 *       fVar4 = uStack_28._4_4_;
	 *       pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                         typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *       UnityEngine.WaitForSeconds..ctor(pvVar2,fVar4);
	 *       this.n_2_current = pvVar2;
	 *       func_0x031fdc38(&this.n_2_current,pvVar2);
	 *       iVar3 = 1;
	 *     }
	 *     else {
	 *       if (iVar3 != 1) {
	 *         return false;
	 *       }
	 *       this.n_1_state = -1;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1,methodInfo);
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c1200);
	 *       if (this_00 == null) goto LAB_03302fd4;
	 *       pvVar2 = GlobalAnnouncementSystem.CheckAnnouncement(this_00);
	 *       this.n_2_current = pvVar2;
	 *       func_0x031fdc38();
	 *       iVar3 = 2;
	 *     }
	 *   }
	 *   else {
	 *     if (iVar3 == 2) {
	 *       this.n_1_state = -1;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1,methodInfo);
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c1218);
	 *       if (this_00 == null) goto LAB_03302fd4;
	 *       this_00->InitialCheckComplete = true;
	 *     }
	 *     else {
	 *       if (iVar3 == 3) {
	 *         this.n_1_state = -1;
	 *         if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *           func_0x031fde08(*(long *)puVar1,methodInfo);
	 *         }
	 *         UnityEngine.Debug.Log(*(void **)PTR_DAT_070c11f8);
	 *         if (this_00 != null) {
	 *           pvVar2 = GlobalAnnouncementSystem.CheckAnnouncement(this_00);
	 *           this.n_2_current = pvVar2;
	 *           func_0x031fdc38();
	 *           iVar3 = 4;
	 *           goto LAB_03302fb8;
	 *         }
	 * LAB_03302fd4:
	 *         IL2CPP.ThrowNullReferenceException();
	 *       }
	 *       if (iVar3 != 4) {
	 *         return false;
	 *       }
	 *       this.n_1_state = -1;
	 *       if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)puVar1,methodInfo);
	 *       }
	 *       UnityEngine.Debug.Log(*(void **)PTR_DAT_070c11f0);
	 *     }
	 *     uStack_28 = CONCAT44(uStack_28._4_4_,0x41200000);
	 *     pvVar2 = System.Single.ToString(&uStack_28);
	 *     pvVar2 = System.String.Concat(*(void **)PTR_DAT_070c1208,pvVar2,*(void **)PTR_DAT_070c1210);
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     }
	 *     UnityEngine.Debug.Log(pvVar2);
	 *     pvVar2 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                       typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     UnityEngine.WaitForSeconds..ctor(pvVar2,10.0);
	 *     this.n_2_current = pvVar2;
	 *     func_0x031fdc38(&this.n_2_current,pvVar2);
	 *     iVar3 = 3;
	 *   }
	 * LAB_03302fb8:
	 *   this.n_1_state = iVar3;
	 *   return true;
	 */
	// RVA: 0x3202FD8 VA: 0x78188EDFD8
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3202FE0 VA: 0x78188EDFE0
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c1220);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3203018 VA: 0x78188EE018
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
