// [TypeInfo RVA: 0x0]
public class EnvMapAnimator : MonoBehaviour
{
	public UnityEngine.Vector3 RotationSpeeds; // 0x20
	private TMPro.TMP_Text m_textMeshPro; // 0x30
	private UnityEngine.Material m_material; // 0x38

	// RVA: 0x325F534 VA: 0x781894A534
	private void Awake();
	/*
	 *   undefined *puVar1;
	 *   void *pvVar2;
	 *   void **ppvVar3;
	 *
	 *   puVar1 = PTR_DAT_070c0dd8;
	 *   if ((bRam000000000754ab88 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0dd8);
	 *     bRam000000000754ab88 = 1;
	 *   }
	 *   pvVar2 = (void *)func_0x0373df50(this,*(undefined8 *)puVar1);
	 *   ppvVar3 = &this.m_textMeshPro;
	 *   *ppvVar3 = pvVar2;
	 *   if (iRam00000000077785f0 != 0) {
	 *     func_0x032ed0c0(1L << ((ulong)ppvVar3 >> 0xc & 0x3f),
	 *                     ((ulong)ppvVar3 >> 0x12 & 0x7fff) * 8 + 0x75ac5c8);
	 *   }
	 *   return;
	 */
	// RVA: 0x325F5BC VA: 0x781894A5BC
	private System.Collections.IEnumerator Start();
	/*
	 *   undefined *puVar1;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *
	 *   puVar1 = PTR_DAT_070c4d78;
	 *   if ((bRam000000000754ab89 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c4d78);
	 *     bRam000000000754ab89 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   this_00 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   System.Object..ctor(this_00);
	 *   *(undefined4 *)((long)this_00 + 0x10) = 0;
	 *   *(undefined8 *)((long)this_00 + 0x20) = this;
	 *   func_0x031fdc38((undefined8 *)((long)this_00 + 0x20),this);
	 *   return this_00;
	 */
	// RVA: 0x325F650 VA: 0x781894A650
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
