// [TypeInfo RVA: 0x0]
public class BetterHitSounds : MonoBehaviourPun
{
	public UnityEngine.AudioSource audioSource; // 0x28
	public bool LeftController; // 0x30
	public System.Collections.Generic.List<BetterHitSounds.TagSound> tagSounds; // 0x38

	// RVA: 0x3237230 VA: 0x7818922230
	private void OnTriggerEnter(UnityEngine.Collider other);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   uint uVar4;
	 *   void *pvVar5;
	 *   long *plVar6;
	 *   void *pvVar7;
	 *   long lVar8;
	 *   long lVar9;
	 *   undefined8 uVar10;
	 *   ulong uVar11;
	 *   undefined8 uVar12;
	 *   undefined8 *puVar13;
	 *   undefined8 extraout_x1;
	 *   undefined8 extraout_x1_00;
	 *   int *piVar14;
	 *
	 *   puVar2 = typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0;
	 *   if ((bRam000000000754a975 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c0a10);
	 *     func_0x031fdc8c(typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0);
	 *     func_0x031fdc8c(PTR_DAT_070c32c0);
	 *     bRam000000000754a975 = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   bVar3 = Photon.Pun.PhotonNetwork.get_IsConnected();
	 *   puVar2 = PTR_DAT_070c0a10;
	 *   if (bVar3) {
	 *     pvVar5 = MonoBehaviourPun.get_photonView(this);
	 *     plVar6 = (long *)func_0x031fdd78(*(undefined8 *)puVar2,2);
	 *     if (((other != null) &&
	 *         (pvVar7 = UnityEngine.Component.get_gameObject(other),
	 *         pvVar7 != null)) &&
	 *        (pvVar7 = UnityEngine.GameObject.get_tag(pvVar7),
	 *        plVar6 != null)) {
	 *       if ((pvVar7 != null) &&
	 *          (lVar8 = func_0x031fde0c(pvVar7,*(undefined8 *)(*plVar6 + 0x40)), lVar8 == 0)) {
	 * LAB_033373e4:
	 *         uVar10 = func_0x031fdf58();
	 *         IL2CPP.ThrowManagedException();
	 *       }
	 *       if ((int)plVar6[3] != 0) {
	 *         plVar6[4] = (long)pvVar7;
	 *         func_0x031fdc38(plVar6 + 4,pvVar7);
	 *         lVar8 = func_0x031fde10(*(undefined8 *)(PTR_DAT_070c0840 + 0x28),&stack0xffffffffffffffdc);
	 *         if ((lVar8 != 0) &&
	 *            (lVar9 = func_0x031fde0c(lVar8,*(undefined8 *)(*plVar6 + 0x40)), lVar9 == 0))
	 *         goto LAB_033373e4;
	 *         if ((*(uint *)(plVar6 + 3) & 0xfffffffe) != 0) {
	 *           plVar6[5] = lVar8;
	 *           func_0x031fdc38(plVar6 + 5,lVar8);
	 *           if (pvVar5 != null) {
	 *             Photon.Pun.PhotonView.RPC(pvVar5,*(void **)PTR_DAT_070c32c0,0,plVar6);
	 *             return;
	 *           }
	 *           goto LAB_033373dc;
	 *         }
	 *       }
	 *       IL2CPP.ThrowIndexOutOfRangeException();
	 *     }
	 *   }
	 *   else if ((other != null) &&
	 *           (pvVar5 = UnityEngine.Component.get_gameObject(other),
	 *           pvVar5 != null)) {
	 *     pvVar5 = UnityEngine.GameObject.get_tag(pvVar5);
	 *     puVar2 = PTR_DAT_070c32c8;
	 *     if ((bRam000000000754a977 & 1) == 0) {
	 *       func_0x031fdc8c(PTR_DAT_070c32d0);
	 *       func_0x031fdc8c(PTR_DAT_070c32d8);
	 *       func_0x031fdc8c(PTR_DAT_070c32e0);
	 *       func_0x031fdc8c(PTR_DAT_070c32c8);
	 *       bRam000000000754a977 = 1;
	 *     }
	 *     pvVar7 = (void *)func_0x031fdf24(*(undefined8 *)puVar2);
	 *     System.Object..ctor(pvVar7);
	 *     puVar1 = PTR_DAT_070c32e0;
	 *     puVar2 = PTR_DAT_070c32d8;
	 *     if (pvVar7 != null) {
	 *       *(undefined8 *)((long)pvVar7 + 0x10) = pvVar5;
	 *       func_0x031fdc38((undefined8 *)((long)pvVar7 + 0x10),pvVar5);
	 *       pvVar5 = this.tagSounds;
	 *       uVar10 = func_0x031fdf24(*(undefined8 *)puVar2);
	 *       func_0x043e7f38(uVar10,pvVar7,*(undefined8 *)puVar1,0);
	 *       if (pvVar5 != null) {
	 *         lVar8 = func_0x03f2dd60(pvVar5,uVar10,*(undefined8 *)PTR_DAT_070c32d0);
	 *         if (lVar8 == 0) {
	 *           return;
	 *         }
	 *         lVar8 = *(long *)(lVar8 + 0x18);
	 *         if (lVar8 != 0) {
	 *           uVar4 = Random.Range(0,*(int *)(lVar8 + 0x18));
	 *           puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *           if (*(uint *)(lVar8 + 0x18) <= uVar4) {
	 *             IL2CPP.ThrowIndexOutOfRangeException();
	 *           }
	 *           pvVar5 = this.audioSource;
	 *           if (pvVar5 != null) {
	 *             pvVar7 = *(void **)(lVar8 + (long)(int)uVar4 * 8 + 0x20);
	 *             if ((bRam000000000755d750 & 1) == 0) {
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,pvVar7,0);
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *               func_0x031fdc8c(PTR_DAT_0714e1d0);
	 *               bRam000000000755d750 = 1;
	 *             }
	 *             if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             uVar11 = UnityEngine.Object.op_Equality(pvVar7,null);
	 *             puVar2 = PTR_DAT_0714e1d0;
	 *             if ((uVar11 & 1) == 0) {
	 *               if ((bRam000000000755d743 & 1) == 0) {
	 *                 func_0x031fdc8c(PTR_DAT_0714e118);
	 *                 func_0x031fdc8c(PTR_DAT_0714e1b0);
	 *                 func_0x031fdc8c(PTR_DAT_070c6e98);
	 *                 func_0x031fdc8c(PTR_DAT_0714e130);
	 *                 bRam000000000755d743 = 1;
	 *               }
	 *               if (pvVar5 == null) {
	 *                 UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_070c6e98);
	 *               }
	 *               if (pvVar7 == null) {
	 *                 UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_0714e130);
	 *               }
	 *               if (pvVar5 != null) {
	 *                 lVar8 = *(long *)((long)pvVar5 + 0x10);
	 *                 if (lVar8 == 0) {
	 *                   UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(pvVar5,*(void **)PTR_DAT_070c6e98);
	 *                 }
	 *                 if (pvVar7 != null) {
	 *                   lVar9 = *(long *)((long)pvVar7 + 0x10);
	 *                   if (lVar9 == 0) {
	 *                     UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(pvVar7,*(void **)PTR_DAT_0714e130);
	 *                   }
	 *                   if (pcRam000000000755d778 == null) {
	 *                     pcRam000000000755d778 = (code *)func_0x031fdc50(&UNK_0137bbbb);
	 *                   }
	 *                   (*pcRam000000000755d778)(0x3f800000,lVar8,lVar9);
	 *                   return;
	 *                 }
	 *               }
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *             if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *             }
	 *             puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *             uVar12 = *(undefined8 *)puVar2;
	 *             uVar10 = 0;
	 *             if ((bRam000000000755e09c & 1) == 0) {
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *               bRam000000000755e09c = 1;
	 *               uVar10 = extraout_x1;
	 *             }
	 *             if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *               uVar10 = extraout_x1_00;
	 *             }
	 *             if (cRam000000000755000b == '\0') {
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar10);
	 *               cRam000000000755000b = '\x01';
	 *             }
	 *             lVar8 = *(long *)puVar1;
	 *             if (*(int *)(lVar8 + 0xe4) == 0) {
	 *               func_0x031fde08();
	 *               lVar8 = *(long *)puVar1;
	 *             }
	 *             plVar6 = *(long **)(*(long *)(lVar8 + 0xb8) + 8);
	 *             if (plVar6 == null) {
	 *               IL2CPP.ThrowNullReferenceException();
	 *             }
	 *             lVar8 = *plVar6;
	 *             uVar11 = (ulong)*(ushort *)(lVar8 + 0x12e);
	 *             if (uVar11 != 0) {
	 *               piVar14 = (int *)(*(long *)(lVar8 + 0xb0) + 8);
	 *               do {
	 *                 if (*(long *)(piVar14 + -2) ==
	 *                     *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *                   puVar13 = (undefined8 *)(lVar8 + (long)(*piVar14 + 3) * 0x10 + 0x138);
	 *                   goto LAB_069357b4;
	 *                 }
	 *                 uVar11 = uVar11 - 1;
	 *                 piVar14 = piVar14 + 4;
	 *               } while (uVar11 != 0);
	 *             }
	 *             puVar13 = (undefined8 *)
	 *                       func_0x03237558(plVar6,*(long *)
	 *                                               typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3)
	 *             ;
	 * LAB_069357b4:
	 *             (*(code *)*puVar13)(plVar6,2,uVar12,puVar13[1]);
	 *             return;
	 *           }
	 *         }
	 *       }
	 *     }
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 * LAB_033373dc:
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x323752C VA: 0x781892252C
	private void PlayHitSound(string tag, bool leftController);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   uint uVar3;
	 *   void *pvVar4;
	 *   undefined8 uVar5;
	 *   long lVar6;
	 *   void *pvVar7;
	 *
	 *   puVar1 = PTR_DAT_070c32e8;
	 *   if ((bRam000000000754a976 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c32d0,tag,leftController);
	 *     func_0x031fdc8c(PTR_DAT_070c32d8);
	 *     func_0x031fdc8c(PTR_DAT_070c32f0);
	 *     func_0x031fdc8c(PTR_DAT_070c32e8);
	 *     bRam000000000754a976 = 1;
	 *   }
	 *   pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)puVar1);
	 *   System.Object..ctor(pvVar4);
	 *   puVar2 = PTR_DAT_070c32f0;
	 *   puVar1 = PTR_DAT_070c32d8;
	 *   if (pvVar4 != null) {
	 *     *(undefined8 *)((long)pvVar4 + 0x10) = tag;
	 *     func_0x031fdc38((undefined8 *)((long)pvVar4 + 0x10),tag);
	 *     pvVar7 = this.tagSounds;
	 *     uVar5 = func_0x031fdf24(*(undefined8 *)puVar1);
	 *     func_0x043e7f38(uVar5,pvVar4,*(undefined8 *)puVar2,0);
	 *     if (pvVar7 != null) {
	 *       lVar6 = func_0x03f2dd60(pvVar7,uVar5,*(undefined8 *)PTR_DAT_070c32d0);
	 *       if (lVar6 == 0) {
	 *         return;
	 *       }
	 *       pvVar4 = this.audioSource;
	 *       lVar6 = *(long *)(lVar6 + 0x18);
	 *       if (lVar6 != 0) {
	 *         uVar3 = Random.Range(0,*(int *)(lVar6 + 0x18));
	 *         if (*(uint *)(lVar6 + 0x18) <= uVar3) {
	 *           IL2CPP.ThrowIndexOutOfRangeException();
	 *         }
	 *         if (pvVar4 != null) {
	 *           UnityEngine.AudioSource.set_clip(pvVar4,*(void **)(lVar6 + (long)(int)uVar3 * 8 + 0x20));
	 *           if ((bRam000000000755d742 & 1) == 0) {
	 *             func_0x031fdc8c(PTR_DAT_0714e1b0);
	 *             func_0x031fdc8c(PTR_DAT_070c6e98);
	 *             bRam000000000755d742 = 1;
	 *           }
	 *           if (pvVar4 != null) {
	 *             lVar6 = *(long *)((long)pvVar4 + 0x10);
	 *             if (lVar6 == 0) {
	 *               UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(pvVar4,*(void **)PTR_DAT_070c6e98);
	 *             }
	 *             if (pcRam000000000755d770 == null) {
	 *               pcRam000000000755d770 = (code *)func_0x031fdc50(&UNK_0138b07d);
	 *             }
	 *             (*pcRam000000000755d770)(lVar6,0);
	 *             return;
	 *           }
	 *           UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_070c6e98);
	 *           IL2CPP.ThrowNullReferenceException();
	 *         }
	 *       }
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x32373F0 VA: 0x78189223F0
	private void PlayLocalHitSound(string tag);
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   uint uVar3;
	 *   void *pvVar4;
	 *   undefined8 uVar5;
	 *   long lVar6;
	 *   ulong uVar7;
	 *   undefined8 uVar8;
	 *   undefined8 *puVar9;
	 *   undefined8 extraout_x1;
	 *   undefined8 extraout_x1_00;
	 *   int *piVar10;
	 *   void *pvVar11;
	 *   long lVar12;
	 *   long *plVar13;
	 *
	 *   puVar2 = PTR_DAT_070c32c8;
	 *   if ((bRam000000000754a977 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c32d0);
	 *     func_0x031fdc8c(PTR_DAT_070c32d8);
	 *     func_0x031fdc8c(PTR_DAT_070c32e0);
	 *     func_0x031fdc8c(PTR_DAT_070c32c8);
	 *     bRam000000000754a977 = 1;
	 *   }
	 *   pvVar4 = (void *)func_0x031fdf24(*(undefined8 *)puVar2);
	 *   System.Object..ctor(pvVar4);
	 *   puVar1 = PTR_DAT_070c32e0;
	 *   puVar2 = PTR_DAT_070c32d8;
	 *   if (pvVar4 != null) {
	 *     *(undefined8 *)((long)pvVar4 + 0x10) = tag;
	 *     func_0x031fdc38((undefined8 *)((long)pvVar4 + 0x10),tag);
	 *     pvVar11 = this.tagSounds;
	 *     uVar5 = func_0x031fdf24(*(undefined8 *)puVar2);
	 *     func_0x043e7f38(uVar5,pvVar4,*(undefined8 *)puVar1,0);
	 *     if (pvVar11 != null) {
	 *       lVar6 = func_0x03f2dd60(pvVar11,uVar5,*(undefined8 *)PTR_DAT_070c32d0);
	 *       if (lVar6 == 0) {
	 *         return;
	 *       }
	 *       lVar6 = *(long *)(lVar6 + 0x18);
	 *       if (lVar6 != 0) {
	 *         uVar3 = Random.Range(0,*(int *)(lVar6 + 0x18));
	 *         puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *         if (*(uint *)(lVar6 + 0x18) <= uVar3) {
	 *           IL2CPP.ThrowIndexOutOfRangeException();
	 *         }
	 *         pvVar4 = this.audioSource;
	 *         if (pvVar4 != null) {
	 *           pvVar11 = *(void **)(lVar6 + (long)(int)uVar3 * 8 + 0x20);
	 *           if ((bRam000000000755d750 & 1) == 0) {
	 *             func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,pvVar11,0);
	 *             func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *             func_0x031fdc8c(PTR_DAT_0714e1d0);
	 *             bRam000000000755d750 = 1;
	 *           }
	 *           if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *           }
	 *           uVar7 = UnityEngine.Object.op_Equality(pvVar11,null);
	 *           puVar2 = PTR_DAT_0714e1d0;
	 *           if ((uVar7 & 1) == 0) {
	 *             if ((bRam000000000755d743 & 1) == 0) {
	 *               func_0x031fdc8c(PTR_DAT_0714e118);
	 *               func_0x031fdc8c(PTR_DAT_0714e1b0);
	 *               func_0x031fdc8c(PTR_DAT_070c6e98);
	 *               func_0x031fdc8c(PTR_DAT_0714e130);
	 *               bRam000000000755d743 = 1;
	 *             }
	 *             if (pvVar4 == null) {
	 *               UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_070c6e98);
	 *             }
	 *             if (pvVar11 == null) {
	 *               UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_0714e130);
	 *             }
	 *             if (pvVar4 != null) {
	 *               lVar6 = *(long *)((long)pvVar4 + 0x10);
	 *               if (lVar6 == 0) {
	 *                 UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(pvVar4,*(void **)PTR_DAT_070c6e98);
	 *               }
	 *               if (pvVar11 != null) {
	 *                 lVar12 = *(long *)((long)pvVar11 + 0x10);
	 *                 if (lVar12 == 0) {
	 *                   UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(pvVar11,*(void **)PTR_DAT_0714e130);
	 *                 }
	 *                 if (pcRam000000000755d778 == null) {
	 *                   pcRam000000000755d778 = (code *)func_0x031fdc50(&UNK_0137bbbb);
	 *                 }
	 *                 (*pcRam000000000755d778)(0x3f800000,lVar6,lVar12);
	 *                 return;
	 *               }
	 *             }
	 *             IL2CPP.ThrowNullReferenceException();
	 *           }
	 *           if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *           }
	 *           puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8;
	 *           uVar8 = *(undefined8 *)puVar2;
	 *           uVar5 = 0;
	 *           if ((bRam000000000755e09c & 1) == 0) {
	 *             func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,0);
	 *             func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40);
	 *             bRam000000000755e09c = 1;
	 *             uVar5 = extraout_x1;
	 *           }
	 *           if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *             uVar5 = extraout_x1_00;
	 *           }
	 *           if (cRam000000000755000b == '\0') {
	 *             func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8,uVar5);
	 *             cRam000000000755000b = '\x01';
	 *           }
	 *           lVar6 = *(long *)puVar1;
	 *           if (*(int *)(lVar6 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *             lVar6 = *(long *)puVar1;
	 *           }
	 *           plVar13 = *(long **)(*(long *)(lVar6 + 0xb8) + 8);
	 *           if (plVar13 == null) {
	 *             IL2CPP.ThrowNullReferenceException();
	 *           }
	 *           lVar6 = *plVar13;
	 *           uVar7 = (ulong)*(ushort *)(lVar6 + 0x12e);
	 *           if (uVar7 != 0) {
	 *             piVar10 = (int *)(*(long *)(lVar6 + 0xb0) + 8);
	 *             do {
	 *               if (*(long *)(piVar10 + -2) ==
	 *                   *(long *)typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40) {
	 *                 puVar9 = (undefined8 *)(lVar6 + (long)(*piVar10 + 3) * 0x10 + 0x138);
	 *                 goto LAB_069357b4;
	 *               }
	 *               uVar7 = uVar7 - 1;
	 *               piVar10 = piVar10 + 4;
	 *             } while (uVar7 != 0);
	 *           }
	 *           puVar9 = (undefined8 *)
	 *                    func_0x03237558(plVar13,*(long *)
	 *                                             typeinfo_ptr_UnityEngine_CoreModule_ILogger_6FD4B40,3);
	 * LAB_069357b4:
	 *           (*(code *)*puVar9)(plVar13,2,uVar8,puVar9[1]);
	 *           return;
	 *         }
	 *       }
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x3237638 VA: 0x7818922638
	private void PlayRandomSound(UnityEngine.AudioClip[] audioClips, UnityEngine.AudioSource audioSource);
	/*
	 *   uint uVar1;
	 *   long lVar2;
	 *
	 *   if (audioClips != null) {
	 *     uVar1 = Random.Range(0,*(int *)((long)audioClips + 0x18));
	 *     this = (BetterHitSounds *)(ulong)uVar1;
	 *     if (*(uint *)((long)audioClips + 0x18) <= uVar1) {
	 *       IL2CPP.ThrowIndexOutOfRangeException();
	 *     }
	 *     if (audioSource != null) {
	 *       UnityEngine.AudioSource.set_clip(audioSource,*(void **)((long)audioClips + (long)(int)uVar1 * 8 + 0x20))
	 *       ;
	 *       if ((bRam000000000755d742 & 1) == 0) {
	 *         func_0x031fdc8c(PTR_DAT_0714e1b0);
	 *         func_0x031fdc8c(PTR_DAT_070c6e98);
	 *         bRam000000000755d742 = 1;
	 *       }
	 *       if (audioSource != null) {
	 *         lVar2 = *(long *)((long)audioSource + 0x10);
	 *         if (lVar2 == 0) {
	 *           UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(audioSource,*(void **)PTR_DAT_070c6e98);
	 *         }
	 *         if (pcRam000000000755d770 == null) {
	 *           pcRam000000000755d770 = (code *)func_0x031fdc50(&UNK_0138b07d);
	 *         }
	 *         (*pcRam000000000755d770)(lVar2,0);
	 *         return;
	 *       }
	 *       UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException(null,*(void **)PTR_DAT_070c6e98);
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *   }
	 *   IL2CPP.ThrowNullReferenceException();
	 */
	// RVA: 0x32376A4 VA: 0x78189226A4
	public void .ctor();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   void *pvVar3;
	 *   void *extraout_x1;
	 *
	 *   puVar2 = PTR_DAT_070c3300;
	 *   puVar1 = PTR_DAT_070c32f8;
	 *   if ((bRam000000000754a978 & 1) == 0) {
	 *     func_0x031fdc8c(PTR_DAT_070c3300);
	 *     func_0x031fdc8c(PTR_DAT_070c32f8);
	 *     bRam000000000754a978 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   pvVar3 = (void *)func_0x031fdf24(*(undefined8 *)puVar1,methodInfo);
	 *   func_0x03f2ce9c(pvVar3,*(undefined8 *)puVar2);
	 *   this.tagSounds = pvVar3;
	 *   func_0x031fdc38(&this.tagSounds,pvVar3);
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755f76f & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,0);
	 *     bRam000000000755f76f = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   return;
	 */
}
