// [TypeInfo RVA: 0x0]
private sealed class <AlignOnEnableRoutine>d__22 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public SemicircleAligner <>4__this; // 0x20

	// RVA: 0x3222290 VA: 0x781890D290
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x322380C VA: 0x781890E80C
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x3223810 VA: 0x781890E810
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   void *this_00;
	 *   void *extraout_x1;
	 *   void *methodInfo_00;
	 *   SemicircleAligner *this_01;
	 *   float seconds;
	 *
	 *   if ((bRam000000000754a8d5 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_PhysicsModule_Physics_6FC09E8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     bRam000000000754a8d5 = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_PhysicsModule_Physics_6FC09E8;
	 *   this_01 = this.n_4_this;
	 *   if (this.n_1_state - 1U < 2) {
	 *     this.n_1_state = -1;
	 *     if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     Physics.SyncTransforms();
	 *     if (this_01 == null) {
	 * LAB_03323924:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     SemicircleAligner.AlignNow(this_01);
	 *   }
	 *   else if (this.n_1_state == 0) {
	 *     this.n_1_state = -1;
	 *     if (this_01 != null) {
	 *       seconds = this_01->waitSecondsOnEnable;
	 *       if (0.0 < seconds) {
	 *         this_00 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                            typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                           ,methodInfo);
	 *         UnityEngine.WaitForSeconds..ctor(this_00,seconds);
	 *         this.n_2_current = this_00;
	 *         func_0x031fdc38(&this.n_2_current,this_00);
	 *         this.n_1_state = 1;
	 *         return true;
	 *       }
	 *       this.n_2_current = null;
	 *       func_0x031fdc38(&this.n_2_current,0);
	 *       this.n_1_state = 2;
	 *       return true;
	 *     }
	 *     goto LAB_03323924;
	 *   }
	 *   return false;
	 */
	// RVA: 0x3223928 VA: 0x781890E928
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x3223930 VA: 0x781890E930
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c26a0);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x3223968 VA: 0x781890E968
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
