// [TypeInfo RVA: 0x0]
private sealed class <>c__DisplayClass11_0 : Object
{
	public UnityEngine.GameObject prefab; // 0x10

	// RVA: 0x3249A3C VA: 0x7818934A3C
	public void .ctor();
	/*
	 *   return;
	 */
	// RVA: 0x3249B88 VA: 0x7818934B88
	internal bool <GetMaxPoolSize>b__0(SimpleObjectPool.Pool p);
	/*
	 *   undefined *puVar1;
	 *   bool bVar2;
	 *   long lVar3;
	 *   long lVar4;
	 *
	 *   if ((bRam000000000754aa2e & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000754aa2e = 1;
	 *   }
	 *   if (p == null) {
	 *     IL2CPP.ThrowNullReferenceException();
	 *   }
	 *   lVar3 = *(long *)((long)p + 0x10);
	 *   lVar4 = *(long *)((long)this + 0x10);
	 *   if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   puVar1 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *   if ((bRam000000000755fa47 & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,lVar4,0);
	 *     bRam000000000755fa47 = 1;
	 *   }
	 *   if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *     func_0x031fde08();
	 *   }
	 *   if ((bRam000000000755fa0b & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     bRam000000000755fa0b = 1;
	 *   }
	 *   if (lVar3 == 0 && lVar4 == 0) {
	 *     bVar2 = true;
	 *   }
	 *   else {
	 *     if (lVar4 == 0) {
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       if (lVar3 == 0) {
	 *         IL2CPP.ThrowNullReferenceException();
	 *       }
	 *       lVar3 = *(long *)(lVar3 + 0x10);
	 *     }
	 *     else {
	 *       if (lVar3 != 0) {
	 *         return lVar3 == lVar4;
	 *       }
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       lVar3 = *(long *)(lVar4 + 0x10);
	 *     }
	 *     bVar2 = lVar3 == 0;
	 *   }
	 *   return bVar2;
	 */
}
