// [TypeInfo RVA: 0x0]
private sealed class <WatchCoroutine>d__77 : Object
{
	private int <>1__state; // 0x10
	private object <>2__current; // 0x18
	public AdvancedAI_Final <>4__this; // 0x20
	public UnityEngine.GameObject ignoredTarget; // 0x28
	private UnityEngine.GameObject <finalTarget>5__2; // 0x30
	private float <watchDur>5__3; // 0x38
	private float <elapsedTime>5__4; // 0x3C

	// RVA: 0x31F5E94 VA: 0x78188E0E94
	public void .ctor(int <>1__state);
	/*
	 *   System.Object..ctor(this);
	 *   this.n_1_state = n_1_state;
	 *   return;
	 */
	// RVA: 0x31F8BA8 VA: 0x78188E3BA8
	private void System.IDisposable.Dispose();
	/*
	 *   return;
	 */
	// RVA: 0x31F8BAC VA: 0x78188E3BAC
	private bool MoveNext();
	/*
	 *   undefined *puVar1;
	 *   undefined *puVar2;
	 *   bool bVar3;
	 *   int iVar4;
	 *   long lVar5;
	 *   ulong uVar6;
	 *   void *extraout_x1;
	 *   void *extraout_x1_00;
	 *   void *methodInfo_00;
	 *   void *extraout_x1_01;
	 *   void *in_x2;
	 *   void *pvVar7;
	 *   void *in_x4;
	 *   float *pfVar8;
	 *   AdvancedAI_Final *this_00;
	 *   void **ppvVar9;
	 *   void *pvVar10;
	 *   float fVar11;
	 *   float fVar12;
	 *   float fVar13;
	 *   float fVar14;
	 *   UnityEngine_Vector3 UVar15;
	 *   UnityEngine_Vector3 UVar16;
	 *   undefined1 auVar17 [16];
	 *   UnityEngine_Vector4 UVar18;
	 *   UnityEngine_Vector4 UVar19;
	 *   ulong uStack_a0;
	 *   float fStack_98;
	 *
	 *   if ((bRam000000000754a74b & 1) == 0) {
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *     func_0x031fdc8c(typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0);
	 *     func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10);
	 *     func_0x031fdc8c(PTR_DAT_070c0b28);
	 *     func_0x031fdc8c(PTR_DAT_070c0b30);
	 *     bRam000000000754a74b = 1;
	 *     methodInfo = extraout_x1;
	 *   }
	 *   iVar4 = this.n_1_state;
	 *   this_00 = this.n_4_this;
	 *   fStack_98 = 0.0;
	 *   uStack_a0 = 0;
	 *   if (iVar4 < 2) {
	 *     if (iVar4 == 0) {
	 *       this.n_1_state = -1;
	 *       puVar2 = typeinfo_ptr_PhotonUnityNetworking_PhotonNetwork_6FC08F0;
	 *       if (this_00 == null) goto LAB_032f9710;
	 *       this_00->currentBehavior = 2;
	 *       this_00->dbgWander = false;
	 *       this_00->dbgStalk = false;
	 *       this_00->dbgWatch = false;
	 *       this_00->dbgRunAround = false;
	 *       this_00->dbgKill = false;
	 *       lVar5 = *(long *)puVar2;
	 *       this_00->dbgWatch = true;
	 *       if (*(int *)(lVar5 + 0xe4) == 0) {
	 *         func_0x031fde08(lVar5,methodInfo);
	 *       }
	 *       bVar3 = Photon.Pun.PhotonNetwork.get_IsMasterClient();
	 *       if (!bVar3) {
	 *         return false;
	 *       }
	 *       pvVar10 = this_00->agent;
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         UnityEngine.AI.NavMeshAgent.set_isStopped(this_00->agent,false);
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         UnityEngine.AI.NavMeshAgent.set_speed(this_00->agent,this_00->chaseSpeed);
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         UnityEngine.AI.NavMeshAgent.set_acceleration(this_00->agent,this_00->accelerationBurst);
	 *       }
	 *       this.finalTarget_5_2 = this.ignoredTarget;
	 *       func_0x031fdc38();
	 *       methodInfo = extraout_x1_00;
	 *     }
	 *     else {
	 *       if (iVar4 != 1) {
	 *         return false;
	 *       }
	 *       this.n_1_state = -1;
	 *     }
	 *     puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *     ppvVar9 = &this.finalTarget_5_2;
	 *     pvVar10 = *ppvVar9;
	 *     if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8,methodInfo);
	 *     }
	 *     pvVar7 = null;
	 *     uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *     if ((uVar6 & 1) == 0) {
	 *       if (this_00 == null) goto LAB_032f9710;
	 * LAB_032f91c8:
	 *       pvVar10 = this_00->agent;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       in_x2 = null;
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         in_x2 = null;
	 *         UnityEngine.AI.NavMeshAgent.set_isStopped(this_00->agent,true);
	 *       }
	 *       fVar11 = this_00->watchDuration;
	 *       if (fVar11 <= 0.0) {
	 *         fVar11 = Random.Range(this_00->watchMinDuration,this_00->watchMaxDuration);
	 *       }
	 *       fVar12 = this_00->watchWaitBeforeDecision;
	 *       this.watchDur_5_3 = fVar11;
	 *       if (0.0 < fVar12) {
	 *         pvVar10 = (void *)func_0x031fdf24(*(undefined8 *)
	 *                                            typeinfo_ptr_UnityEngine_CoreModule_WaitForSeconds_6FC0B10
	 *                                          );
	 *         UnityEngine.WaitForSeconds..ctor(pvVar10,fVar12);
	 *         this.n_2_current = pvVar10;
	 *         func_0x031fdc38(&this.n_2_current,pvVar10);
	 *         iVar4 = 2;
	 *         goto LAB_032f96c0;
	 *       }
	 * LAB_032f9264:
	 *       fVar11 = 0.0;
	 *       this.elapsedTime_5_4 = 0.0;
	 *       goto LAB_032f926c;
	 *     }
	 *     if ((this_00 == null) ||
	 *        (pvVar10 = UnityEngine.Component.get_transform(this_00),
	 *        pvVar10 == null)) goto LAB_032f9710;
	 *     UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *     if ((*ppvVar9 == null) ||
	 *        (pvVar10 = UnityEngine.GameObject.get_transform(*ppvVar9),
	 *        pvVar10 == null)) goto LAB_032f9710;
	 *     UVar16 = UnityEngine.Transform.get_position(pvVar10);
	 *     if (cRam000000000754a7c9 == '\0') {
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_Math_6FC0738);
	 *       cRam000000000754a7c9 = '\x01';
	 *     }
	 *     puVar1 = typeinfo_ptr_mscorlib_Math_6FC0738;
	 *     if (*(int *)(*(long *)typeinfo_ptr_mscorlib_Math_6FC0738 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     fVar11 = UVar15.y - UVar16.y;
	 *     fVar12 = UVar15.x - UVar16.x;
	 *     fVar14 = UVar15.z - UVar16.z;
	 *     if (SQRT(fVar14 * fVar14 + fVar12 * fVar12 + fVar11 * fVar11) <= 65.0) goto LAB_032f91c8;
	 *     pvVar10 = AdvancedAI_Final.ChooseBestTarget(this_00,*ppvVar9);
	 *     pvVar7 = *ppvVar9;
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08(*(long *)puVar2);
	 *     }
	 *     uVar6 = UnityEngine.Object.op_Inequality(pvVar10,pvVar7);
	 *     if ((uVar6 & 1) != 0) {
	 *       *ppvVar9 = pvVar10;
	 *       func_0x031fdc38(ppvVar9,pvVar10);
	 *       this_00->currentTarget = *ppvVar9;
	 *       func_0x031fdc38(&this_00->currentTarget);
	 *       pvVar10 = this_00->agent;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         UnityEngine.AI.NavMeshAgent.ResetPath(this_00->agent);
	 *         this_00->lastDestinationTime = 0.0;
	 *         if (this_00->agent == null) goto LAB_032f9710;
	 *         UnityEngine.AI.NavMeshAgent.set_isStopped(this_00->agent,false);
	 *       }
	 *       if (this_00->debugLogs != false) {
	 *         pvVar10 = null;
	 *         pvVar7 = *(void **)PTR_DAT_070c0b28;
	 *         if (*ppvVar9 != null) {
	 *           pvVar10 = UnityEngine.Object.get_name(*ppvVar9);
	 *         }
	 *         pvVar10 = System.String.Concat(pvVar7,pvVar10);
	 *         if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *           func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *         }
	 *         UnityEngine.Debug.Log(pvVar10);
	 *       }
	 *     }
	 *     pvVar10 = *ppvVar9;
	 *     if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *     if ((uVar6 & 1) == 0) {
	 * LAB_032f9014:
	 *       pvVar10 = *ppvVar9;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         if ((*ppvVar9 == null) ||
	 *            (pvVar10 = UnityEngine.GameObject.get_transform(*ppvVar9), pvVar10 == null)) goto LAB_032f9710;
	 *         UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *         AdvancedAI_Final.SetDestination(this_00,UVar15);
	 *       }
	 *       pvVar10 = *ppvVar9;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) == 0) goto LAB_032f919c;
	 *       if ((*ppvVar9 != null) &&
	 *          (pvVar10 = UnityEngine.GameObject.get_transform(*ppvVar9),
	 *          pvVar10 != null)) {
	 *         UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *         pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *         if (pvVar10 != null) {
	 *           UVar16 = UnityEngine.Transform.get_position(pvVar10);
	 *           fVar11 = UVar15.x - UVar16.x;
	 *           fStack_98 = UVar15.z - UVar16.z;
	 *           uStack_a0 = (ulong)(uint)fVar11;
	 *           if (fVar11 * fVar11 + fStack_98 * fStack_98 <= _UNK_0134e9fc) {
	 * LAB_032f919c:
	 *             this.n_2_current = null;
	 *             func_0x031fdc38(&this.n_2_current,0);
	 *             this.n_1_state = 1;
	 *             return true;
	 *           }
	 *           pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *           pvVar7 = UnityEngine.Component.get_transform(this_00);
	 *           if (pvVar7 != null) {
	 *             UVar18 = UnityEngine.Transform.get_rotation(pvVar7);
	 *             fVar11 = UVar18.z;
	 *             uVar6 = (ulong)(uint)UVar18.y;
	 *             UVar16.x = func_0x033062c0(&uStack_a0,0);
	 *             UVar16.y = (undefined4)uVar6;
	 *             UVar16.z = fVar11;
	 *             UVar19 = UnityEngine.Quaternion.LookRotation(UVar16);
	 *             fVar11 = UnityEngine.Time.get_deltaTime();
	 *             UVar18 = UnityEngine.Quaternion.Slerp(UVar18,UVar19,fVar11 * 6.0);
	 *             if (pvVar10 != null) {
	 *               UnityEngine.Transform.set_rotation(pvVar10,UVar18);
	 *               goto LAB_032f919c;
	 *             }
	 *           }
	 *         }
	 *       }
	 *       goto LAB_032f9710;
	 *     }
	 *     pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *     if (pvVar10 == null) goto LAB_032f9710;
	 *     UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *     if ((*ppvVar9 == null) ||
	 *        (pvVar10 = UnityEngine.GameObject.get_transform(*ppvVar9),
	 *        pvVar10 == null)) goto LAB_032f9710;
	 *     UVar16 = UnityEngine.Transform.get_position(pvVar10);
	 *     if (cRam000000000754a7c9 == '\0') {
	 *       func_0x031fdc8c(typeinfo_ptr_mscorlib_Math_6FC0738);
	 *       cRam000000000754a7c9 = '\x01';
	 *     }
	 *     if (*(int *)(*(long *)puVar1 + 0xe4) == 0) {
	 *       func_0x031fde08();
	 *     }
	 *     fVar11 = UVar15.y - UVar16.y;
	 *     fVar12 = UVar15.x - UVar16.x;
	 *     fVar14 = UVar15.z - UVar16.z;
	 *     if (25.0 < SQRT(fVar14 * fVar14 + fVar12 * fVar12 + fVar11 * fVar11)) goto LAB_032f9014;
	 *     pvVar10 = *ppvVar9;
	 * LAB_032f96d0:
	 *     AdvancedAI_Final.SwitchToBehaviorWithTarget(this_00,4,pvVar10,true);
	 *   }
	 *   else {
	 *     if (iVar4 == 2) {
	 *       this.n_1_state = -1;
	 *       goto LAB_032f9264;
	 *     }
	 *     if (iVar4 != 3) {
	 *       return false;
	 *     }
	 *     fVar11 = this.elapsedTime_5_4;
	 *     this.n_1_state = -1;
	 * LAB_032f926c:
	 *     if (fVar11 < this.watchDur_5_3) {
	 *       fVar12 = UnityEngine.Time.get_deltaTime();
	 *       this.elapsedTime_5_4 = fVar11 + fVar12;
	 *       if (this_00 == null) goto LAB_032f9710;
	 *       pvVar10 = AdvancedAI_Final.ChooseBestTarget(this_00,this.finalTarget_5_2);
	 *       puVar2 = typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8;
	 *       pvVar7 = this.finalTarget_5_2;
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8);
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,pvVar7);
	 *       if ((uVar6 & 1) != 0) {
	 *         this.finalTarget_5_2 = pvVar10;
	 *         func_0x031fdc38(&this.finalTarget_5_2,pvVar10);
	 *         this_00->currentTarget = this.finalTarget_5_2;
	 *         func_0x031fdc38(&this_00->currentTarget);
	 *         pvVar10 = this_00->agent;
	 *         if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *           func_0x031fde08();
	 *         }
	 *         uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *         if ((uVar6 & 1) != 0) {
	 *           if (this_00->agent == null) goto LAB_032f9710;
	 *           UnityEngine.AI.NavMeshAgent.ResetPath(this_00->agent);
	 *           this_00->lastDestinationTime = 0.0;
	 *           if (this_00->agent == null) goto LAB_032f9710;
	 *           UnityEngine.AI.NavMeshAgent.set_isStopped(this_00->agent,true)
	 *           ;
	 *         }
	 *         if (this_00->debugLogs != false) {
	 *           pvVar10 = null;
	 *           pvVar7 = *(void **)PTR_DAT_070c0b30;
	 *           if (this.finalTarget_5_2 != null) {
	 *             pvVar10 = UnityEngine.Object.get_name(this.finalTarget_5_2);
	 *           }
	 *           pvVar10 = System.String.Concat(pvVar7,pvVar10);
	 *           if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8 + 0xe4) == 0) {
	 *             func_0x031fde08(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Debug_6FC07A8);
	 *           }
	 *           UnityEngine.Debug.Log(pvVar10);
	 *         }
	 *       }
	 *       pvVar10 = this.finalTarget_5_2;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *         if (pvVar10 == null) goto LAB_032f9710;
	 *         UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *         if ((this.finalTarget_5_2 == null) ||
	 *            (pvVar10 = UnityEngine.GameObject.get_transform(this.finalTarget_5_2), pvVar10 == null))
	 *         goto LAB_032f9710;
	 *         UVar16 = UnityEngine.Transform.get_position(pvVar10);
	 *         if (cRam000000000754a7c9 == '\0') {
	 *           func_0x031fdc8c(typeinfo_ptr_mscorlib_Math_6FC0738);
	 *           cRam000000000754a7c9 = '\x01';
	 *         }
	 *         if (*(int *)(*(long *)typeinfo_ptr_mscorlib_Math_6FC0738 + 0xe4) == 0) {
	 *           func_0x031fde08();
	 *         }
	 *         fVar11 = UVar15.y - UVar16.y;
	 *         fVar12 = UVar15.x - UVar16.x;
	 *         fVar14 = UVar15.z - UVar16.z;
	 *         if (SQRT(fVar14 * fVar14 + fVar12 * fVar12 + fVar11 * fVar11) <= 25.0) {
	 *           pvVar10 = this.finalTarget_5_2;
	 *           goto LAB_032f96d0;
	 *         }
	 *       }
	 *       pvVar10 = this.finalTarget_5_2;
	 *       if (*(int *)(*(long *)puVar2 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       uVar6 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       if ((uVar6 & 1) != 0) {
	 *         if ((this.finalTarget_5_2 == null) ||
	 *            (pvVar10 = UnityEngine.GameObject.get_transform(this.finalTarget_5_2), pvVar10 == null))
	 *         goto LAB_032f9710;
	 *         UVar15 = UnityEngine.Transform.get_position(pvVar10);
	 *         pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *         if (pvVar10 == null) goto LAB_032f9710;
	 *         UVar16 = UnityEngine.Transform.get_position(pvVar10);
	 *         fVar11 = UVar15.x - UVar16.x;
	 *         fVar14 = UVar15.z - UVar16.z;
	 *         fVar12 = fVar11 * fVar11 + fVar14 * fVar14;
	 *         if (_UNK_0134e9fc < fVar12) {
	 *           pvVar10 = UnityEngine.Component.get_transform(this_00);
	 *           pvVar7 = UnityEngine.Component.get_transform(this_00);
	 *           if (pvVar7 == null) goto LAB_032f9710;
	 *           UVar18 = UnityEngine.Transform.get_rotation(pvVar7);
	 *           if (cRam000000000754a7cc == '\0') {
	 *             func_0x031fdc8c(typeinfo_ptr_mscorlib_Math_6FC0738);
	 *             cRam000000000754a7cc = '\x01';
	 *           }
	 *           if (*(int *)(*(long *)typeinfo_ptr_mscorlib_Math_6FC0738 + 0xe4) == 0) {
	 *             func_0x031fde08();
	 *           }
	 *           fVar12 = SQRT(fVar12);
	 *           if (fVar12 <= _UNK_0134eeec) {
	 *             if (cRam000000000754a7ce == '\0') {
	 *               func_0x031fdc8c(typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08);
	 *               cRam000000000754a7ce = '\x01';
	 *             }
	 *             pfVar8 = *(float **)
	 *                       (*(long *)typeinfo_ptr_UnityEngine_CoreModule_Vector3_6FC0A08 + 0xb8);
	 *             fVar11 = *pfVar8;
	 *             fVar13 = pfVar8[1];
	 *             fVar14 = pfVar8[2];
	 *           }
	 *           else {
	 *             fVar11 = fVar11 / fVar12;
	 *             fVar13 = 0.0 / fVar12;
	 *             fVar14 = fVar14 / fVar12;
	 *           }
	 *           UVar15.y = fVar13;
	 *           UVar15.x = fVar11;
	 *           UVar15.z = fVar14;
	 *           UVar19 = UnityEngine.Quaternion.LookRotation(UVar15);
	 *           fVar11 = UnityEngine.Time.get_deltaTime();
	 *           UVar18 = UnityEngine.Quaternion.Slerp(UVar18,UVar19,fVar11 * 6.0);
	 *           if (pvVar10 == null) goto LAB_032f9710;
	 *           UnityEngine.Transform.set_rotation(pvVar10,UVar18);
	 *         }
	 *       }
	 *       this.n_2_current = null;
	 *       func_0x031fdc38(&this.n_2_current,0);
	 *       iVar4 = 3;
	 * LAB_032f96c0:
	 *       this.n_1_state = iVar4;
	 *       return true;
	 *     }
	 *     pvVar7 = null;
	 *     iVar4 = Random.Range(0,2);
	 *     pvVar10 = extraout_x1_01;
	 *     if (iVar4 != 0) {
	 *       pvVar10 = this.finalTarget_5_2;
	 *       if (*(int *)(*(long *)typeinfo_ptr_UnityEngine_CoreModule_Object_6FC07E8 + 0xe4) == 0) {
	 *         func_0x031fde08();
	 *       }
	 *       pvVar7 = null;
	 *       auVar17 = UnityEngine.Object.op_Inequality(pvVar10,null);
	 *       pvVar10 = auVar17._8_8_;
	 *       if ((auVar17._0_8_ & 1) != 0) {
	 *         if (this_00 == null) goto LAB_032f9710;
	 *         pvVar10 = this.finalTarget_5_2;
	 *         goto LAB_032f96d0;
	 *       }
	 *     }
	 *     if (this_00 == null) {
	 * LAB_032f9710:
	 *       IL2CPP.ThrowNullReferenceException();
	 *     }
	 *     pvVar10 = AdvancedAI_Final.MoveToFarPointCoroutine(this_00);
	 *     AdvancedAI_Final.StartExclusiveCoroutine(this_00,pvVar10);
	 *   }
	 *   return false;
	 */
	// RVA: 0x31F9714 VA: 0x78188E4714
	private object System.Collections.Generic.IEnumerator<System.Object>.get_Current();
	/*
	 *   return this.n_2_current;
	 */
	// RVA: 0x31F971C VA: 0x78188E471C
	private void System.Collections.IEnumerator.Reset();
	/*
	 *   void *this_00;
	 *   undefined8 uVar1;
	 *
	 *   func_0x031fdca0(PTR_DAT_070c0ad0);
	 *   this_00 = (void *)func_0x031fdf24();
	 *   System.NotSupportedException..ctor(this_00);
	 *   uVar1 = func_0x031fdca0(PTR_DAT_070c0b38);
	 *   IL2CPP.ThrowManagedException();
	 */
	// RVA: 0x31F9754 VA: 0x78188E4754
	private object System.Collections.IEnumerator.get_Current();
	/*
	 *   return this.n_2_current;
	 */
}
